General Configuration
Configuration of the plugin
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# ExecutableCrafting
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# By: Vayk
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# WIKI HERE : https://docs.ssomar.com
# DISCORD HERE : https://discord.com/invite/TRmSwJaYNv
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locale: EN_US
#Configuration related to recipe
recipeConfig:
global:
exactItemAmount: false #If you want the result only to be shown if the items match the same amount
eventsPriority: NORMAL #In case some plugin is causing problems you can set this to NORMAL, HIGH or HIGHEST
craftingTable:
castResultAsMaxAmount: false #If you want the result to stack on the result slot of the crafting inventory
furnace:
furnaceRestrictions: true #If you want to disable the restrictions of furnace.
#Configuration related to recipe books
recipeBook:
recipeBookNameOfID: true #If you want inside the recipe book the name of the items to be the ID, otherwise it will be the result name
recipesInternal: true #If you want to be able to check the recipes inside recipes.
recipesInternal_ShiftClickToRecipesInternal: true #If you want to only click the items inside of recipes to get the recipe then disable this.
recipesInternal_checkRecipesFromInventory: false #If you want to also be able to check the recipes of the items in your inventory then enable this
plchdLore: true #If you want to be shown if the player can craft the item or not if the plchd doesn't match
plchdShowAll: true #If you want to be shown all conditions, or only the first one that doesn't match
#Configuration related to eAnvil
eAnvil:
EAnvilGlobal: false #If the EAnvil can work on global anvils or can only work if its added manually
EAnvilForgeLore: false #If the anvil should add "&fForged with <item2.name>" to item1 on anvil forge.
Visual configuration of recipeBook
#Customization of the messages that the plugin send
message:
command:
reloadMessage: "Recipes reloaded successfully!"
debugActivated: "You activated the debug mode"
debugDeactivated: "You deactivated the debug mode"
#Customization of the aspects of the recipe book
recipeBook:
title:
recipe: "Recipe book: %bookID% - Recipe: %recipe%"
mainGUI: "Recipe book: %bookID% - %page%"
folder: "Recipe book: %bookID% - %folder% - %page%"
item:
craftingStations:
craftingTable:
name: "Crafting Table"
lore: ";;;You need this crafting;;;station to craft this;;;recipe :D"
customModelData: "0"
playerHead: ""
furnace:
name: "Furnace"
lore: "You need this crafting;;;station to craft this;;;recipe :D"
customModelData: "0"
playerHead: ""
nextPage:
name: "Next page TEST"
material: "ANVIL"
customModelData: "0"
playerHead: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzdhZWU5YTc1YmYwZGY3ODk3MTgzMDE1Y2NhMGIyYTdkNzU1YzYzMzg4ZmYwMTc1MmQ1ZjQ0MTlmYzY0NSJ9fX0"
previousPage:
name: "Previous page TEST"
material: "ANVIL"
customModelData: "0"
playerHead: ""
noMorePages:
name: "No more pages TEST"
material: "PLAYER_HEAD"
customModelData: "0"
playerHead: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzdhZWU5YTc1YmYwZGY3ODk3MTgzMDE1Y2NhMGIyYTdkNzU1YzYzMzg4ZmYwMTc1MmQ1ZjQ0MTlmYzY0NSJ9fX0"
noPreviousPages:
name: "No previous pages TEST"
material: "RED_STAINED_GLASS_PANE"
customModelData: "0"
playerHead: ""
goBack:
name: "Go Back TEST"
material: "ANVIL"
customModelData: "0"
playerHead: ""
default:
name: ""
material: "BLACK_STAINED_GLASS_PANE"
customModelData: "0"
playerHead: ""
plchdPositive: ";;;&eYou can craft this item ^^;;;multiple lines;;;bomb"
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