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Block Features
- The way to create the EB
- BASIC_CREATION
- DISPLAY_CREATION
- IMPORT FROM EI
- IMPORT FROM ITEMSADDER
- IMPORT FROM ORAXEN
- Info: The base minecraft item of the executable block.
- Extra Info: The item has to be a placeable block.
material: DIAMOND
- Required: YES
It support spawners ! so if you want define a type for your spawner add:
spawnerType: CHICKEN
- Info: The name of the block
- Example:
name: '&cEpic Sword'
- Required: YES
- (IT IS A MUST IN 1.12 AS YOU CANNOT HAVE A NULL NAME)
- Info: The lore of the block
- Example:
lore:
- §6>> §e----------- §6<<
- §aClick on this block
- §awhen it is placed !
- §aand see the custom structures !
- §6>> §e----------- §6<<
- Required: YES
- (IT IS A MUST IN 1.12 AS YOU CANNOT HAVE A NULL LORE)
- Info: Whether if you want to make your Executable Block to be obtainable by breaking or not
- Example:
dropBlockIfItIsBroken: true
- Required: NO (Default: true)
- Info: Whether if you want to make your Executable Block to be obtainable by breaking or not
- Example:
dropBlockIfItIsBurns: true
- Required: NO (Default: false)
- Info: Whether if you want to make your Executable Block to be obtainable by getting destroyed from any explosion
- Example:
dropBlockWhenItExplodes: true
- Required: NO (Default: true)
- Info: Select the type of drop the EB block will have
- Type of drops:
- IN_THE_INVENTORY
- ON_THE_GROUND
- Info: Requirements to at least have the required Executable Item into your main hand or offhand to break the executable block
- Example:
onlyBreakableWithEI:
- firework
- Required: NO (Default: empty)
- Info: Whether if the block can be moved used a piston or not.
- Example:
canBeMoved: false
- Info: It's basically an option that allows you to sync your executable block into an executable item.
- Extra Info: The executable block copies the name, material and lore of the executable item so when you attempt to edit the name, material or lore of the eb, nothing will change. You have to edit the name, material and lore of the ei for the changes in eb to take place
- Example:
executableItem: hack
- Required: NO
- Info: Whether the title hologram would be enabled or not
- Example:
activeTitle: false
- Required: NO
- Info: The displayed text of the hologram
- Example:
title: '&7&oDefault title'
- (With HolographicDisplay) You can display item in the title type ITEM::MATERIAL
title:
- '&7&oDefault title'
- 'ITEM::DIAMOND'
- Required: NO
- Info: How high or low is the adjustment of the elevation of the title hologram
- Example:
titleAdjustement: 0.5
- Required: NO
- Extra Info: Positive number for upwards, Negative number for downwards
- Info: The value of how many times you can use it. Mostly used for the usage modification function of activators.
- Example:
usage: 0
For infinite block use:
usage: -1
- Required: NO (Default: 0)
usage: 0 equals to usage:1 , but it will not display the text "Remaining use:..." in the lore.
Items filters support correctly the tag {CUSTOMODELDATA:X} So for example you can create an hopper that takes only an item with a specific textures
- Here you can add a list of materials that can be placed inside your block
containerFeatures:
whitelistMaterials:
- DIRT
- Here you can add a list of materials that can't be placed inside your block
containerFeatures:
blacklistMaterials:
- STONE
In case of HOPPERS whitelist and blacklist restrict the items that the hopper can suck.
- If the container is locked or not
- In case it is locked you have to select the name of the key
containerFeatures:
isLocked: true
lockedName: ThisIsMyKey
- The inventory title of the container
containerFeatures:
inventoryTitle: INVENTORY TITLE
- It allows to customize the speed of your furnace.
- Example:
furnaceFeatures:
furnaceSpeed: 2.0
Default -> 1
2 times default velocity -> 2
Half speed of default -> 0.5
- It allows you to customize the amount of items is transferred each tick of hopper.
- Example:
hopperFeatures:
amountItemsTransferred: 5
- Material of the item that will be displayed
- Example:
DisplayFeatures:
material: PAPER
- Custom model data of the material that will be displayed
- Example:
DisplayFeatures:
customModelData: 3
- Scale of the display
- Example:
DisplayFeatures:
scale: 1
- If you want the display to be aligned
- Example:
DisplayFeatures:
aligned: false
- Select the custom pitch
- Example:
DisplayFeatures:
customPitch: 1
- Select the custom Y
- Example:
DisplayFeatures:
customY: 1.0
- Glow or not
- Example:
DisplayFeatures:
glow: false
- Width of the display
- Height of the display
- Collidable or not
- Example:
DisplayFeatures:
InteractionZoneFeatures:
width: 1.0
height: 1.0
isCollidable: false
Last modified 4mo ago