Block Features

Basic Settings

CreationType

  • The way to create the EB

    • BASIC_CREATION

    • DISPLAY_CREATION

    • IMPORT FROM EI

    • IMPORT FROM ITEMSADDER

    • IMPORT FROM ORAXEN

MATERIAL

  • Info: The base minecraft item of the executable block.

    • Extra Info: The item has to be a placeable block.

material: DIRT
  • Required: YES

It support spawners ! so if you want define a type for your spawner add:

spawnerType: CHICKEN

DISPLAYNAME

  • Info: The name of the block

  • Example:

name: '&cEpic Sword'
  • Required: YES

    • (IT IS A MUST IN 1.12 AS YOU CANNOT HAVE A NULL NAME)

LORE

  • Info: The lore of the block

  • Example:

lore:
- ยง6>> ยงe----------- ยง6<<
- ยงaClick on this block
- ยงawhen it is placed !
- ยงaand see the custom structures !
- ยง6>> ยงe----------- ยง6<<
  • Required: YES

    • (IT IS A MUST IN 1.12 AS YOU CANNOT HAVE A NULL LORE)

  • Placeholders that you can use in the lore, %player%, %usage%, etc.

DROP BLOCK IF IT IS BROKEN

  • Info: Whether if you want to make your Executable Block to be obtainable by breaking or not

  • Example:

dropBlockIfItIsBroken: true
  • Required: NO (Default: true)

DROP BLOCK IF IT IS BURNS

  • Info: Whether if you want to make your Executable Block to be obtainable by breaking or not

  • Example:

dropBlockIfItIsBurns: true
  • Required: NO (Default: false)

DROP BLOCK WHEN IT EXPLODES

  • Info: Whether if you want to make your Executable Block to be obtainable by getting destroyed from any explosion

  • Example:

dropBlockWhenItExplodes: true
  • Required: NO (Default: true)

DROP TYPE

  • Info: Select the type of drop the EB block will have

  • Type of drops:

    • IN_THE_INVENTORY

    • ON_THE_GROUND

ONLY BREAKABLE WITH EI

  • Info: Requirements to at least have the required Executable Item into your main hand or offhand to break the executable block

  • Example:

onlyBreakableWithEI:
- firework
  • Required: NO (Default: empty)

CANBEMOVED

  • Info: Whether if the block can be moved used a piston or not.

  • Example:

canBeMoved: false

EXECUTABLE ITEMS ID

  • Info: It's basically an option that allows you to sync your executable block into an executable item.

    • Extra Info: The executable block copies the name, material and lore of the executable item so when you attempt to edit the name, material or lore of the eb, nothing will change. You have to edit the name, material and lore of the ei for the changes in eb to take place

  • Example:

executableItem: hack
  • Required: NO

It supports DecentHolograms, HolographicDisplays and CMI

  • Info: Whether the title hologram would be enabled or not

  • Example:

activeTitle: false
  • Required: NO

  • Info: The displayed text of the hologram

  • Example:

title: '&7&oDefault title'
  • (With HolographicDisplay) You can display item in the title type ITEM::MATERIAL

title: 
- '&7&oDefault title'
- 'ITEM::DIAMOND'
  • Required: NO

  • Info: How high or low is the adjustment of the elevation of the title hologram

  • Example:

titleAdjustement: 0.5
  • Required: NO

    • Extra Info: Positive number for upwards, Negative number for downwards

Custom usage Settings

USAGE

  • Info: The value of how many times you can use it. Mostly used for the usage modification function of activators.

  • Example:

usage: 0

For infinite block use:

usage: -1
  • Required: NO (Default: 0)

usage: 0 equals to usage:1 , but it will not display the text "Remaining use:..." in the lore.

Container features

Items filters support correctly the tag {CUSTOMODELDATA:X} So for example you can create an hopper that takes only an item with a specific textures

whitelistMaterials

  • Here you can add a list of materials that can be placed inside your block

containerFeatures:
  whitelistMaterials:
  - DIRT

blacklistMaterials

  • Here you can add a list of materials that can't be placed inside your block

containerFeatures:
  blacklistMaterials:
  - STONE

In case of HOPPERS whitelist and blacklist restrict the items that the hopper can suck.

isLocked

  • If the container is locked or not

lockedName

  • In case it is locked you have to select the name of the key

containerFeatures:
  isLocked: true
  lockedName: ThisIsMyKey

inventoryTitle

  • The inventory title of the container

containerFeatures:
  inventoryTitle: INVENTORY TITLE

Furnace features

furnaceSpeed

  • It allows to customize the speed of your furnace.

  • Example:

furnaceFeatures:
  furnaceSpeed: 2.0

Default -> 1

2 times default velocity -> 2

Half speed of default -> 0.5

infiniteFuel

  • Makes the block not require fuel to run

furnaceFeatures:
  infiniteFuel: true

infiniteVisualLit

  • Makes the block look like it's lit

furnaceFeatures:
  infiniteVisualLit: true

Brewing stand features

brewingStandSpeed

  • It allows to customize the speed of your brewingStand

  • Example:

brewingStandFeatures:
  brewingStandSpeed: 1.0

Default -> 1

2 times default velocity -> 2

Half speed of default -> 0.5

Hopper features

amountItemsTransferred

  • It allows you to customize the amount of items is transferred each tick of hopper.

  • Example:

hopperFeatures:
  amountItemsTransferred: 5

Display features

Material

  • Material of the item that will be displayed

  • Example:

DisplayFeatures:
  material: PAPER

Custom model data

  • Custom model data of the material that will be displayed

  • Example:

DisplayFeatures:
  customModelData: 3

Scale

  • Scale of the display

  • Example:

DisplayFeatures:
  scale: 1

aligned

  • If you want the display to be aligned

  • Example:

DisplayFeatures:
  aligned: false

customPitch

  • Select the custom pitch

  • Example:

DisplayFeatures:
  customPitch: 1

customY

  • Select the custom Y

  • Example:

DisplayFeatures:
  customY: 1.0

Glow

  • Glow or not

  • Example:

DisplayFeatures:
  glow: false

Interaction zone features

  • Width of the display

  • Height of the display

  • Collidable or not

  • Example:

DisplayFeatures:
  InteractionZoneFeatures:
    width: 1.0
    height: 1.0
    isCollidable: false

Chiseled Bookshelf

occupiedSlots

  • Sets which slots (Index 0-5) would have a book in it

chiseledBookshelfFeatures:
  occupiedSlots:
  - '2'
  - '5'

Cancel

cancelLiquidDestroy

  • Info: It will cancel the destruction of seeds, player heads by water/lava

  • Example:

cancelLiquidDestroy: true

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