✨ SCore particles
PAGE CREATION IN PROGRESS 19 may 2025
PAGE CREATION IN PROGRESS 19 may 2025
PAGE CREATION IN PROGRESS 19 may 2025
PAGE CREATION IN PROGRESS 19 may 2025
Score includes many pre-made particles shapes from XParticle library and some custom other.
The attached link will direct you to the list of all available particle types.
How to display the particles
The command to display the particle is /score particles
You will have to select a shape and configure correctly the command to achieve to do what you want.
General settings for all shapes
Define the spawn point
To define where the shape will be displayed you have two choice, by mentioning directly the location or setting an entity UUID
Using Player/Entity UUID
When you decide to use the entity UUID the shape will follow en Player/Entity if he moves. So it can deform the shape or make a cool effect.
You have to specify an UUID of a player or an entity. The player name doesn't work !
Using a specific location
Using location you are sure that the shape will not be deformed, it will stay static.
Particles definition
Particle type
Define the particle used by the shape. By default it will be the FLAME particle
Color
You can set two colors separated by a , to have a color transition.
Block particles
Item particles
Offset / Shift the spawn point of the shape
You can define an offset in a specific direction, it allows you for example to display the shape around the player / entity, without having to do complex calculation.
offsetPitch: the pitch direction where the offset will be directed
offsetYaw: the yaw direction where the offset will be directed
offsetSitance: the distance of the offset
offsetX: Increase the offset X location
offsetY: Increase the offset Y location
offsetZ: Increase the offset Z location
By default these settings are set to 0
Settings of the shapes
Atom
Creates a set of elliptical orbits with a small particle sphere at the center, resembling an atom.
orbits
: Number of elliptical orbits.radius
: Radius of the orbits.rate
: Number of particles per orbit.
Atomic
Animated version of atom
with orbiting particles.
orbits
: Number of orbiting paths.radius
: Radius of orbit.rate
: Rate of orbit.time
: Duration in ticks.
BlackSun
Multiple concentric circles increasing in size.
radius
: Max radius.radiusRate
: Difference in radius between each circle.rate
: Particle density.rateChange
: Change of rate per layer.
BlackHole
A dynamic particle vortex effect.
points
: Number of spiral arms.radius
: Distance from center.rate
: Rotation rate.mode
: 0 to 4 for different vortex styles.time
: Duration in ticks.
Cage
Displays a 3D cage with vertical bars.
start
: Start location.end
: End location.rate
: Distance between bars.barRate
: Frequency of bars.
ChaoticDoublePendulum
Simulates a chaotic double pendulum effect.
radius
: Swing radius.gravity
: Gravity force (typically -1).length
,length2
: Lengths of the pendulums.mass1
,mass2
: Mass of each pendulum.dimension3
: Whether to use 3D rotation.speed
: Animation speed.time
: Duration.
Circle
Displays a circle of particles.
radius
: radius of the circledensity
: number of particles per block (higher = more dense).drawMode
: clockWise, counterClockWise, randomfillMode
: disk, spiral, ringtimeToDisplay
: time in ticks to animate the full display.directionPitch
: pitch direction of the squaredirectionYaw
: yaw direction of the square
Examples:
CircularBeam
Animated beam with changing circle sizes over time.
maxRadius
: Max circle radius.rate
: Point rate per circle.radiusRate
: Change in radius.extend
: Extension distance.time
: Duration.
Cone
Cone made of stacked circles.
height
: Height of the cone.radius
: Base radius.rate
: Circle spacing.circleRate
: Point density.
Crescent
Renders a crescent moon using two overlapping circles.
radius
: size of the outer arc.rate
: resolution of the curve.
Cube
Displays a 3D cube, showing only its edges.
start
: Bottom corner of the cube.end
: Top corner of the cube.rate
: Particle density.
Cylinder
radius
: radius of the cylinderheight
: the height of the cylinderdensity
: number of particles per block (higher = more dense).drawMode
: clockWise, counterClockWise, randomtimeToDisplay
: time in ticks to animate the full display.directionPitch
: pitch direction of the squaredirectionYaw
: yaw direction of the square
Examples:
Diamond
Creates a diamond (rhombus) shape in 2D or 3D.
radiusRate
: Controls the width.rate
: Spacing between points.height
: Total height.
DNA
Displays a DNA double helix with hydrogen bonds.
radius
: Radius of the helices.rate
: Spacing between points.extension
: Helix stretch factor.height
: Total height.hydrogenBondDist
: Distance between each hydrogen bond.
DNA Replication
Simulates DNA replication with bonds and colors.
radius
,rate
,extension
,height
: Same asDNA
.speed
: Animation speed.hydrogenBondDist
: Distance between bonds.
Ellipse
start
,end
: Start and end angles.rate
: Angular spacing.radius
,otherRadius
: X and Y radii.
ExplosionWave
Wavy animation representing an explosion shockwave.
rate
: Particle density within the wave.
Eye
Draws an oval eye-like shape.
radius
,radius2
: Primary radii.rate
: Resolution.extension
: Elongation factor
FilledCube
Displays a cube fully filled with particles.
start
,end
: Opposite corners of the cube.rate
: Particle density.
Flower
Creates a floral effect with repeating patterns around a circle.
count
: Number of "petals".radius
: Radius of the flower.runnable
: The shape to display at each petal.
Guard
Makes a shape spin or oscillate around a point.
update
: Update interval.rate
: Rotation speed.offsetx/y/z
: Oscillation distance on each axis.runnable
: The particle form to run.
Heart
Draws a heart using a polar curve.
cut
,cutAngle
: Adjust the heart’s lobes.depth
: Central notch depth.compressHeight
: Vertical compression.rate
: Resolution.
Helix
Draws animated 3D helices.
strings
: Number of helices.radius
: Helix radius.rate
,extension
: Spacing and spiral strength.height
: Total height.speed
: Animation speed.fadeUp
,fadeDown
: Gradual change in radius.
Hypercube
Displays a structure of interlinked cubes simulating a hypercube.
startOrigin
,endOrigin
: Bounding corners.rate
: Particle spacing.sizeRate
: Spacing between cubes.cubes
: Number of cube iterations.
Illuminati
Creates a 3D infinity symbol shape.
radius
: Size of the shape.rate
: Point density.
Julia
Displays a Julia fractal set.
size
,zoom
,colorScheme
: Visual settings.moveX
,moveY
: Position offset.
MagicCircles
Displays expanding rings like magical glyphs.
radius
: Initial radius.rate
: Point spacing.radiusRate
: Growth speed.distance
: Spacing between rings.time
: Duration.
Mandelbrot
Displays a Mandelbrot fractal set.
size
,zoom
,rate
: Rendering settings.x0
,y0
: Center position.color
: Iteration depth.
MeguminExplosion
Stylized magical explosion effect.
size
: Overall explosion size.
Polygon
Draws a polygon with optional internal connections
points
: Number of corners.connection
: How many corners to connect.size
: Radius of the polygon.rate
: Resolution.extend
: Connection extension factor.
Rainbow
Displays stacked rainbow arcs with colored layers.
radius
,rate
,curve
: Shape and spacing.layers
: Number of arcs.compact
: Reduces spacing between arcs.
Rectangle
Draws a flat 2D rectangle.
start
,end
: Opposite corners.rate
: Point spacing.
Ring
Draws a flat ring (annulus).
radius
: Radius of the ring.density
: Particle density.height
: Ring thickness.timeToDisplay
: Duration.drawMode
: Drawing order.
Sphere
Draws a full 3D sphere.
radius
: Sphere radius.rate
: Angular resolution
SpikeSphere
Draws a sphere with random spikes.
radius
,rate
: Base sphere parameters.chance
: Chance of spike.minRandomDistance
,maxRandomDistance
: Spike length range.
Spread
Randomly launches particles toward a target.
amount
: Number of launches.rate
: Frequency.start
,originEnd
: Start and end positions.offsetx/y/z
: Target randomness
Square
height
: height in blocks along vertical axis.length
: length in blocks along direction vector.width
: width in blocks perpendicular to the wall direction.density
: number of particles per block (higher = more dense).timeToDisplay
: time in ticks to animate the full display.drawMode
: "vertical" or "horizontal" — controls iteration order.verticalOrder
: "up" or "down" — order along height.horizontalOrder
: "near" or "far" — order along length.directionPitch
: pitch direction of the squaredirectionYaw
: yaw direction of the square
Star
Creates a 3D star with animated spikes.
points
: Number of base sides.spikes
: Number of star tips.rate
: Resolution.spikeLength
: Tip length.coreRadius
: Core radius.neuron
: Tip curvature.prototype
: Use helices instead of lines.speed
: Animation speed.
StructuredCube
Draws a wireframe cube showing only its edges.
start
,end
: Opposite corners.rate
: Edge particle density.
Tesseract
Draws a rotating 4D cube (tesseract)
size
: Overall size.rate
: Density.speed
: Rotation speed.time
: Display time.
Vortex
Spiral effect like a galaxy or tornado.
points
: Number of spiral arms.rate
: Rotation speed.time
: Duration.
WaveFunction
Visualizes a quantum wave function.
extend
: Length.heightRange
: Amplitude range.size
: Overall size.rate
: Point density
Last updated