List of the Activators
Last updated
Last updated
PLAYER_ALL_CLICK : Activates when the player left-clicks or right-clicks the item.
PLAYER_BED_ENTER : Activates when the player right-clicks a bed.
PLAYER_BED_LEAVE : Activates when the player leaves the bed.
PLAYER_BEFORE_DEATH : Saves the player from certain death and activates.
PLAYER_BLOCK_BREAK : Activates when the player mines/breaks a block.
PLAYER_BLOCK_HIT_OF_ENTITY: Activates when the player blocks a hit that comes from an entity with the shield.
PLAYER_BLOCK_HIT_OF_PLAYER: Activates when the player blocks a hit that comes from a player with the shield.
PLAYER_BLOCK_PLACE : Activates when the player places a block.
PLAYER_BREAK_SHIELD_OF_PLAYER: Activates when the player breaks a shield of a player
PLAYER_BRUSH_BLOCK : Activates when the player brushes a block.
PLAYER_BUCKET_ENTITY: Activates when the player buckets an entity
PLAYER_CHANGE_WORLD : Activates when the player moves to a different world.
PLAYER_CLICK_ON_ENTITY : Activates when the player click on an entity.
PLAYER_CLICK_ON_PLAYER : Activates when the player click on a player.
PLAYER_CONNECTION : Activates when the player log into the server. (Does not activate when you log out)
PLAYER_CONSUME : Activates when the player successfully eat/consume the item.
PLAYER_CONSUME_THE_EI : Activates when the player successfully eat/consume the EI itself
PLAYER_CUSTOM_LAUNCH : Activates when the player launch a projectile with the commands: LAUNCH, LOCATEDLAUNCH and LAUNCHENTITY.
PLAYER_DEATH : Activates when the player dies.
PLAYER_DESELECT_THE_EI : Activates if you deselect the EI item in the hotbar.
PLAYER_DISABLE_FLY : Activates when the player stops flying.
PLAYER_DISABLE_GLIDE : Activates when the player stops gliding.
PLAYER_DESACTIVE_SNEAK : Activates when the player stops from sneaking.
PLAYER_DESACTIVE_SPRINT : Activates when the player stops from sprinting
PLAYER_DISCONNECTION : Activates when the player logs out from the server.
PLAYER_DISMOUNT : Activates when the player steps out from riding an entity.
PLAYER_DROP_ITEM : Activates when the player drops an item.
PLAYER_DROP_THE_EI : Activates when the player drops the EI item.
PLAYER_EDIT_BOOK : Activates when the player made changes to the book and quill and pressed done or sign the book.
PLAYER_EI_BREAK : Activates when the player breaks the ExecutableItem.
PLAYER_ENABLE_FLY : Activates when the player starts flying.
PLAYER_ENABLE_GLIDE : Activates when the player starts gliding.
PLAYER_ENABLE_SNEAK : Activates when the player starts sneaking.
PLAYER_ENABLE_SPRINT : Activates when the player starts sprinting
PLAYER_ENTER_IN_HIS_PLOT : Activates if you enter a plot from the PlotSquared plugin.
PLAYER_ENTER_IN_HIS_LAND : Activates if you enter in your land or a land where you are trusted
PLAYER_EQUIP_THE_EI : Activates if you put the armorpiece in the armor slot.
The plugin CMI can break this activator be sure you have the cmi.inventoryhat
permission set to false
PLAYER_EXPERIENCE_CHANGE: Activates when the player experience changes naturally.
PLAYER_FERTILIZE_BLOCK : Activates if the player fertilizes blocks with bone meal.
PLAYER_FILL_BUCKET : Activates when the player attempts to pickup water or lava with a bucket.
PLAYER_FISH_BLOCK : Activates when the player right-click the fishing rod when the fishing rod bobber is on a block.
PLAYER_FISH_ENTITY : Activates when the player right-click the fishing rod when the fishing rod bobber catches an entity.
PLAYER_FISH_FISH : Activates when the player right-click the fishing rod when the fishing rod bobber catches something.
PLAYER_FISH_NOTHING : Activates when the player fishes nothing.
PLAYER_FISH_PLAYER : Activates when the player right-click the fishing rod when the fishing rod bobber catches a player.
PLAYER_HARVEST_BLOCK: Activates when the player harvests a block (Example: Activator runs if the player right clicks a sweet berry bush that contains berries that can be harvested upon right-click)
PLAYER_HIT_PLAYER : Activates when the player hits a player
PLAYER_HIT_ENTITY : Activates when the player hits an entity
PLAYER_ITEM_BREAK : Activates when the player breaks the item by making it loose all its durability.
PLAYER_JUMP : Activates when the player jumps. (In 1.21.2+, it can trigger even if the player is in the air)
PLAYER_KICK: Activates when the player gets kicked
PLAYER_KILL_ENTITY : Activates when the player kills an entity.
PLAYER_KILL_PLAYER : Activates when the player kills a player.
PLAYER_LAUNCH_PROJECTILE: Activates when the player shoots a projectile.
PLAYER_LEAVE_HIS_PLOT : Activates if you leave a plot from the PlotSquared plugin.
PLAYER_LEAVE_HIS_LAND : Activates if you leave your land or a land where you are trusted
PLAYER_LEFT_CLICK : Activates when the player left-clicks the item.
PLAYER_MEND_THE_EI: Activates when the player mends the EI
PLAYER_OPEN_INVENTORY: Activates when the player opens inventory
PLAYER_PICKUP_THE_EI : Activates when the player pick ups the ExecutableItem.
PLAYER_PORTAL: Activates when the player uses a portal
PLAYER_RECEIVE_EFFECT: Activates when the player receives an effect
PLAYER_RECEIVE_HIT_BY_ENTITY : Activates when you get hit by anything from an entity.
PLAYER_RECEIVE_HIT_BY_PLAYER : Activates when you get hit by anything from a player.
PLAYER_RECEIVE_HIT_GLOBAL : Activates when you get hit by anything.
PLAYER_REGAIN_HEALTH: Activates when the player regains health
PLAYER_RESPAWN : Activates when the player re-spawns.
PLAYER_RIGHT_CLICK : Activates when the player right-clicks the item. (IT REQUIRES EITHER HAVE AN ITEM IN THE HAND OR TARGET AT A BLOCK TO BE TRIGGERED, THIS IS A SPIGOT LIMITATION)
PLAYER_RIPTIDE: Activates when the player riptides
PLAYER_SELECT_THE_EI : Activates when the player selects the EI item in the hotbar.
PLAYER_SHEAR_ENTITY : Activates when the player shears an entity.
PLAYER_SHIELD_BREAK_BY_PLAYER: Activates when the shield of the player gets broken by someone else.
PLAYER_SPAWN_CHANGE: Activates when the player changes their spawn
PLAYER_SWAPHAND_THE_EI: Activates when the player swaphand the EI.
PLAYER_TARGETED_BY_AN_ENTITY : Activates when an entity targets the player.
PLAYER_TRAMPLE_CROP : Activates when the player tramples a crop.
PLAYER_UNEQUIP_THE_EI : Activates if you unequip the EI.
The plugin CMI can break this activator be sure you have the cmi.inventoryhat
permission set to false
PLAYER_WALK : Activates when the player walks.
PLAYER_WRITE_COMMAND : Activates when the player enters commands.
PROJECTILE_ENTER_LIQUID : Activates if the launched projectile enters and stays long enough in water
PROJECTILE_HIT_BLOCK : Activates when the projectile of the player hits a block.
PROJECTILE_HIT_ENTITY : Activates when the projectile of the player hits an entity.
CUSTOM_TRIGGER: It can be executed by running a command, or it can be scheduled.
PROJECTILE_HIT_PLAYER : Activates when the projectile of the player hits a player.
EI_ENTER_IN_THE_PLAYER_INVENTORY : Activates when the item enters to the player's inventory. (If when a plugin gives an ExecutableItem to a player it doesn't trigger this activator, you should go on their support and ask them to call this method: CLICK HERE)
EI_LEAVE_THE_PLAYER_INVENTORY : Activates when the item leaves the player's inventory. ( Require ProtocolLib to make this activator works properly )
INVENTORY_CLICK : Activates when the player clicks the item in its inventory.
LOOP : Activates in repeat as long as the item is in the player's inventor