List of the Activators
CUSTOM_TRIGGER: It can be executed by running a command, or it can be scheduled.
PLAYER_ALL_CLICK : Activates when the player left-clicks or right-clicks the item.
PLAYER_BEFORE_DEATH : Saves the player from certain death and activates.
PLAYER_BLOCK_HIT_OF_ENTITY: Activates when the player blocks a hit that comes from an entity with the shield.
PLAYER_BLOCK_HIT_OF_PLAYER: Activates when the player blocks a hit that comes from a player with the shield.
PLAYER_BREAK_SHIELD_OF_PLAYER: Activates when the player breaks a shield of a player
PLAYER_BUCKET_ENTITY: Activates when the player buckets an entity
PLAYER_CHANGE_WORLD : Activates when the player moves to a different world.
PLAYER_CLICK_ON_PLAYER : Activates when the player click on a player.
PLAYER_CONSUME : Activates when the player successfully eat/consume the item.
PLAYER_CUSTOM_LAUNCH : Activates when the player launch a projectile with the commands: LAUNCH, LOCATEDLAUNCH and LAUNCHENTITY.
PLAYER_DEATH : Activates when the player dies.
PLAYER_DECONNECTION : Activates when the player logs out from the server.
PLAYER_DISMOUNT : Activates when the player steps out from riding an entity.
PLAYER_DROP_ITEM : Activates when the player drops an item.
The plugin CMI can break this activator be sure you have the
cmi.inventoryhat
permission set to false
PLAYER_FILL_BUCKET : Activates when the player attempts to pickup water or lava with a bucket.
PLAYER_HIT_PLAYER : Activates when the player hits a player
PLAYER_HARVEST_BLOCK: Activates when the player harvests a block (Example: Activator runs if the player right clicks a sweet berry bush that contains berries that can be harvested upon right-click)
PLAYER_KICK: Activates when the player gets kicked
PLAYER_LAUNCH_PROJECTILE: Activates when the player shoots a projectile.
PLAYER_MEND_THE_EI: Activates when the player mends the EI
PLAYER_LEFT_CLICK : Activates when the player left-clicks the item.
PLAYER_OPEN_INVENTORY: Activates when the player opens inventory
PLAYER_PICKUP_THE_EI : Activates when the player pick ups the ExecutableItem.
PLAYER_RECEIVE_EFFECT: Activates when the player receives an effect
PLAYER_PORTAL: Activates when the player uses a portal
PLAYER_REGAIN_HEALTH: Activates when the player regains health
PLAYER_RIPTIDE: Activates when the player riptides
PLAYER_SHIELD_BREAK_BY_PLAYER: Activates when the shield of the player gets broken by someone else.
PLAYER_SPAWN_CHANGE: Activates when the player changes their spawn
PLAYER_RIGHT_CLICK : Activates when the player right-clicks the item. (IT REQUIRES EITHER HAVE AN ITEM IN THE HAND OR TARGET AT A BLOCK TO BE TRIGGERED, THIS IS A SPIGOT LIMITATION)
PLAYER_SWAPHAND_THE_EI: Activates when the player swaphand the EI.
PLAYER_TRAMPLE_CROP : Activates when the player tramples a crop.
The plugin CMI can break this activator be sure you have the
cmi.inventoryhat
permission set to false
PROJECTILE_HIT_PLAYER : Activates when the projectile of the player hits a player.
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