World Conditions
worldConditions:
ifWeather:
- CLEAR
ifWeatherMsg: '' #<- Here is where you will add the custom message.
ifWeatherCancel: true
ifWeatherCmds:
- say not clear
ifWeather
Description: Checks if the world has the said weather.
Example:
worldConditions:
ifWeather:
- CLEAR
ifWeatherMsg: '' #<- Here is where you will add the custom message.
Example Situations:
If the world starts to rain and the ifWeather condition is set to RAIN, the activator will activate.
Options: RAIN, CLEAR or STORM
Required: NO (Default: false)
ifWorldTime
Description: Checks if the world is in the said time.
Example:
worldConditions:
ifWorldTime: '>3000'
ifWorldTimeMsg: '' #<- Here is where you will add the custom message.
Example Situations:
If the value is
<667
, the activator will only activate if the world's time is below 667If the value is
<1988
, the activator will only activate if the world's time is 1988 and below.If the value is
==465
, the activator will only activate if the world's time is 465.If the value is
>3001
, the activator will only activate if the world's time is above 3001.If the value is
>=18000
, the activator will only activate if the world's time is 18000 and above.
Required: NO
Even if you set the world time to 26000, the condition thinks it's 2000.
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