✔️Compatible Plugins
Here is a non-exhaustive list of plugin that you can combine with ExecutableItems
Take note that this list is strict related compatible plugins, almost every plugin is compatible with Ssomar plugins, if you want to run a command from another plugin, just replace the name of the target with the placeholders. For example essentials fly essentials:fly %player% For example vanish vanish %player%
For example essentials economy
economy give %player% 100 Etcetera, every command that supports the name of a player is "compatible" with EI |EB | EE.
MythicMobs
You can make your mm mobs drop EI Items in two ways:
First one holding the EI Item and typing /mm i import , this will make the item to get imported into the items.yml file of mm, from there, you can add it to the LootTable of MythicMobs.
Second one is executing a skill ~onDeath from the mob, casting a command skill adding the next line:
To make drop EB is the same idea
You can make your Items/blocks/events to damage/run skills to specific MM mobs using the detailedEntities, so, for example, in EI you could make a sword that makes 60% more damage to a list of MM mobs (like a ender sword -> it makes more damage to all your mm from end), or in EB damage a specific mob that walks above it, or in EE create a specific event that only works for that mob.
You can summon MM Mobs using this command inside your activator:
It is probably that some placeholder don't work depending on the activator you are using, you may need to change %world% to %player_world% in some cases, or select the ones that will work depending on your config
This brings you the idea that MM spawners are possible, but would need premium version.
You can make item system where you can only use "x" item after a MM mobs does something, using the condition of tag, and using the mechanic add tag from MM.
[PREMIUM] You can make a fishing system related with MythicMobs like the one in Hypixel.
For example having tier list of fishing rods, from low probability to higher probability to catch more epic mobs from your lakes, adding restrictions to only fish MM mobs from the lakes in "x" cordinates (or a WorldGuard region), etc.
Also using the skills from MythicMobs, you could either combine the ExecutableItem with MythicCrucible or just add the command
SUDOOP mm test cast <skill>
(it isn't a good way, but here is explained just in case you want this 100%)
LevelledMobs
You can make your LevelledMobs drop EI items thanks to this following resource:
AureliumSkills
You can make a system of mana related with skills inside EI | EB | EE, so, some abilities would need mana to be run, or some others give you mana, give mana around you (like supporter idk), etc etc.
To make an ExecutableItem that increases the cap of mana with aurelium skills, you first need NBTApi, then use their methods (sk modifier) to add cap to an item, hold it and type /ei create, now the EI has its methods, so the EI increases the cap.
ExecutableBlocks & ExecutableItems
You can link an ExecutableItems and ExecutableBlocks so the item will have activators as an item and same as a block, the usage will keep the same in both even if the EB is placed and then broke.
CustomCrafting
You can have your EI | EB Items as result of a recipe in this plugin.
You can enable/disable crafting as restriction of vanilla crafting, or custom crafting.
ItemsAdder
You can link an item/block from ItemsAdder and ExecutableItems (also the item texture & block texture is supported, etc). The method for items can be done with 2 ways:
Item:
By their side adding this in their .yml
You can search more info in their wiki.
Having NBTAPI plugin, taking the ItemsAdder item on your hand and doing /ei create
Block:
And for block texture import the EB as ItemsAdder (from EB gui).
detailedBlocks of specific activators supports ItemsAdder blocks
Example:
Oraxen
The Oraxen retexturing blocks is supported by EI as item retexturing
The oragen retexturing blocks and furnitures is supported by EB.
PlaceholderAPI
You can use any placeholder as a condition, as a variable, as a value to print, as a value to damage, as a value of almost anything you want.
ShopGui+
This plugin supports EI | EB from being sell in its shop.
Also it has a command that allow you to sell all the items inside a chest
ShopKeepers
This plugin supports EI | EB from being sell in its shop.
Tradesplus
This plugin supports EI | EB from being sell in its shop.
WorldGuard
Inside conditions of EI |EB | EE you can select the condition if you want an activator to run if IN or OUTSIDE a region of WorldGuard
Most of the commands are detected by WorldGuard first, so you can chill out thinking, "oh, the players will grief the server if I use a break command from EI", because that will not happen (unless you don't use a EI Command, for example setblock vanilla command, that is not protected with griefing.)
Also on EB you can fill a WorldGuard region with specific percentages of eb, and normal blocks, useful for mines.
HeadDB
You can make your EI items to have the displayItem a head from HeadDB
And then you can link it to an EB if want the EB to be a head, more info in EB FAQ.
IridiumSkyblock
Inside conditions of EI | EB | EE you can select the condition if you want an activator to run if is IN his island.
SuperiorSkyblock
Inside conditions of EI | EB | EE you can select the condition if you want an activator to run if is IN his island.
Coop feature from the plugin SuperiorSkyblock. For example the commands like MINEINCUBE will not anymore be canceled for the coop players.
GriefPrevention
Inside conditions of EI | EB | EE you can select the condition if you want an activator to run if is IN his claim.
Lands
Inside conditions of EI | EB | EE you can select the condition if you want an activator to run if is IN his claim.
Two activators specific for the plugin Lands:
GriefDefender
Inside conditions of EI | EB | EE you can select the condition if you want an activator to run if is IN his claim.
Residence
Inside conditions of EI | EB | EE you can select the condition if you want an activator to run if is IN his claim.
PlotSquared
Inside conditions of EI | EB | EE you can select the condition if you want an activator to run if is IN his Plot.
Towny
Inside conditions of EI | EB | EE you can select the condition if you want an activator to run if is IN his "town"
Advanced Enchantments
Due to how it works, their enchants are not present in the enchantments list. So it can't be added with the enchants feature:
But it's possible to add their enchants on your ExecutableItems:
It will add the Advanced enchantment Haste with a level of 1 on your ExecutableItem
Then you should edit the lore of your EI, to let your player know that their is an Advanced enchant on it.
RoseLoots
Most of the commands related to break supports the custom block loots from this plugin. Such as: MINEINCUBE-FARMINCUBE-BREAK-etc.
MMOInventory
The activator EI_ENTER_IN_THE_PLAYER_INVENTORY is triggered by their methods.
EnchantsSquared
Items from ExecutableItems can have their enchantments.
ExcellentEnchants
Items from ExecutableItems can have their enchantments (it could be that the enchantments aren't displayed in the lore, this is problem of ExcellentEnchants, not our problem. Written in 12/28/2022)
MMOCore
requiredMana feature for activators can use mana from this plugin.
TAB
The custom command SETGLOW is compatible with TAB, just use the placeholder %score_cmd-glow%
BlocksToCommand
This allows you to import structures that can be placed with EI | EB | EE.
Terra
Their biomes are supported by biome conditions
EcoSkills
You can use conditions to checks if the player has specific magic values.
You can use commands to get or remove magic values.
FACTIONS UUID
It supports
Block protections
Custom claim conditions
CMI
SELL_CONTENT command supports CMI prices
JOBS REBORN
JOBS_MONEY_BOOST command work for this plugin.
AURA SKILLS
requiredMana features inside the activator supports the mana from this plugin.
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