Hight-Powered Grappling Hook
This page allows you to create a High-Powered Grappling Hook
Last updated
This page allows you to create a High-Powered Grappling Hook
Last updated
We will not be using the regular grappling hook item. We will be using the method used in the 2nd video in the 2 videos above.
We will be using the PLAYER_RIGHT_CLICK
activator as this activator is used to run the projectile command in the Reference Video
First create a projectile using /score projectiles-create <id>
, now, we'll show you all the config the projectile has, you could change them in the GUI or directly in yml.
The item should finally look like this:
despawnDelay = 1 because we don't want the projectile to hit a block sooo far away
gravity = false because we want to ignore gravity, to properly replicate how the maneuvers behave in the Attack on Titan anime
velocity = 5 because that will travel soo fast (in compensation for despawndelay 1)
particles are an extra thing, to have a better visually style, and to know where you are going to go.
In this example the projectile above is named as MANEUVER_PROJ, you can name the projectile file's name as you want.
In the EI Item's activator add the command LAUNCH <projectile file name>
, in this case it will be LAUNCH MANEUVER_PROJ
Ok, we already made the item to launch a projectile, now let's work with it, first of all create a PROJECTILE_HIT_BLOCK
This activator will get us launched to the position of the projectile, so we will need the following commands
The reason why there are 3 CUSTOMDASH1 is to increase the amount of times the player gets launched in a location and to improve the accuracy of the launch.