Entity Conditions
Condition settings
All conditions are formated the same, you have:
{theCondition}{theCondition}Msg: The message to send if the condition is invalid{theCondition}Cancel: Whether or not the event should be cancelled if the condition is invalid{theCondition}Cmds: The command(s) to run if the condition is invalid- Example:
entityConditions:
ifAdult: true
ifAdultMsg: "&cMy custom error message here"
ifAdultCancel: true
ifAdultCmds:
- say no
info
For numerical conditions, you can assign 2 conditions at the same time.
Example:
"I want to create a condition that only activates if the value is greater than 50 but less than 250"
{theCondition}: 50 < CONDITION < 250
ifAdult
- Description: Checks if the entity is in it's adult phase
- Example:
entityConditions:
ifAdult: false
ifAdultMsg: '' #<- Here is where you will add the custom message.
- Example Situations:
- If the sheep is in it's adult phase, the activator will activate.
- Required: NO (Default: false)
ifBaby
- Description: Checks if the entity is in it's baby phase
- Example:
entityConditions:
ifBaby: false
ifBabyMsg: '' #<- Here is where you will add the custom message.
- Example Situations:
- If the cow is in it's baby phase, the activator will activate.
- Required: NO (Default: false)
ifFrozen
- Description: Checks if the entity is frozen (works for 1.18 and upper versions)
- Example:
entityConditions:
ifFrozen: true
ifFrozenMsg: 'ðe entity is frozen'
ifFrozenCancel: false
ifGlowing
- Description: Checks if the entity has the glowing effect
- Example:
entityConditions:
ifGlowing: false
ifGlowingMsg: '' #<- Here is where you will add the custom message.
- Example Situations:
- If the entity is glowing, the activator will activate.
- Required: NO (Default: false)
ifHasAI - ifNotHasAI
- Description: Checks if the entity has AI
- Example:
entityConditions:
ifHasAI : false
ifHasAIMsg: '' #<- Here is where you will add the custom message.
ifInvulnerable
- Description: Checks if the entity has the invulnerable attribute
- Example:
entityConditions:
ifInvulnerable: false
ifInvulnerableMsg: '' #<- Here is where you will add the custom message.
- Example Situations:
- If the villager is invulnerable, the activator will activate.
- Required: NO (Default: false)
ifNamed - ifNotNamed
- Description: Checks if the entity is named (for example when using a nametag in a mob)
- Example:
entityConditions:
ifNamed: true
ifNamedMsg: '&4&l&o[ExecutableItems] &cThe entity must be named to active the activator: &6%activator% &cof this item!'
ifOnFire
- Description: Checks if the entity is on fire
- Example:
entityConditions:
ifOnFire: false
ifOnFireMsg: '' #<- Here is where you will add the custom message.
- Example Situations:
- If the villager is burning, the activator will activate
- Required: NO (Default: false)
ifPowered
- Description: Checks if the entity is charged
- Example:
entityConditions:
ifPowered: false
ifPoweredMsg: '' #<- Here is where you will add the custom message.
- Example Situations:
- If the creeper is charged, the activator will activate.
- Required: NO (Default: false)
ifTamed - ifNotTamed
- Description: Checks if the entity is tamed
- Example:
entityConditions:
ifTamed: true
ifTamedMsg: '&4&l&o[ExecutableItems] &cThe entity must be tamed to active the activator: &6%activator% &cof this item!'
ifEntityHealth
- Description: Checks if the entity has the said health.
- Example:
entityConditions:
ifEntityHealth: <=15
ifEntityHealthMsg: '' #<- Here is where you will add the custom message.
- Example Situations:
- If the value is
<66, the activator will only activate if the entity's health is below 66 - If the value is
<928, the activator will only activate if the entity's health is 928 and below. - If the value is
==76, the activator will only activate if the entity's health is 76. - If the value is
>123, the activator will only activate if the entity's health is above 123. - If the value is
>=40000, the activator will only activate if the entity's health is 40000 and above.
- If the value is
- Required: NO
ifEntityInRegion - IfNotEntityInRegion
- Description: Checks if the entity is in a WorldGuard region.
- Example:
entityConditions:
ifEntityInRegion :
- 'donjon_zone'
ifEntityInRegionMsg: '' #<- Here is where you will add the custom message.
ifNotEntityInRegion :
- 'safe_zone'
ifNotEntityInRegionMsg: '' #<- Here is where you will add the custom message.
ifHasTag - Not
- Description: Checks if the entity has (not) specifics tags
- Specifically the tag nbt from
/summon armor_stand ~ ~ ~ {Tags:["Pikamee"]}
- Specifically the tag nbt from
- Example:
entityConditions:
ifHasTag:
- Watame
- Okayu
ifHasTagMsg: '' #<- Here is where you will add the custom message.
ifNotHasTag:
- myBlacklistTag
ifNotHasTagMsg: '' #<- Here is where you will add the custom message.
- Required: NO
ifSheepColor:
- Description: Checks if the entity has the correct sheep color. DyeColor
- Example:
entityConditions:
ifSheepColor:
- green
- BLACK
- yElloW
ifIsOnTheBlock - Not
- Description: Checks if the entity is (not) standing on a block.
- Example:
entityConditions:
ifIsOnTheBlock:
- STONE
ifIsOnTheBlockMsg: '' #<- Here is where you will add the custom message.
ifIsNotOnTheBlock:
- BEDROCK
ifIsNotOnTheBlockMsg: '' #<- Here is where you will add the custom message.
- Example Situations:
- If the entity has stone under its feet, the activator will activate.
- As long as the entity is not more than 1 block higher from the block the player is standing at, the activator will activate
- Required: NO (Default: false)
ifName
- Description: Checks if the entity's name matches the listed names in the condition
- Example:
entityConditions:
ifName:
- Watame
- Okayu
ifNameMsg: '' #<- Here is where you will add the custom message.
- Example Situations:
- If the parrot is named, "John Cena", and the name "John Cena" is listed in the list of names in the ifName condition, the activator will activate.
- Required: NO
ifNotEntityType
-
Description: Checks if the entity type of the entity is not the same as the list of types listed in the condition. EntityType
-
Example:
entityConditions:
ifNotEntityType:
- ZOMBIE
- SKELETON
- HUSK
ifNotEntityTypeMsg: '' #<- Here is where you will add the custom message.
- Example Situations:
- If the entity type of the entity you targeted is a cow and it's listed in the ifNotEntityType condition list, the activator will not activate.
- Required: NO
ifFromSpawner - Not
- Description: Checks if the entity spawned from a spawner
- Example:
entityConditions:
ifFromSpawner: true
ifFromSpawnerMsg: error
ifFromSpawnerCancel: true
ifNotFromSpawner: true
ifHasTagMsg: ''
ifNotFromSpawnerMsg: error2
ifNotFromSpawnerCancel: true
ifHasSaddle - Not
- Description: Checks if the entity is equipped with a saddle
- Example:
entityConditions:
ifHasSaddle: true
ifNotHasSaddle: true
ifIsOnTheBlock - Not
- Description: Checks if the entity is standing on the said block
- Example:
entityConditions:
ifIsOnTheBlock:
blocks:
- STONE
ifIsNotOnTheBlock:
material0:
material: ACACIA_BUTTON
ifNotEntityType
- Description: Checks if the target entity is not the said entity
- Example:
entityConditions:
ifNotEntityType:
- ZOMBIE_HORSE