Item Conditions
itemConditions:
ifDurability: '>600'
ifDurabilityMsg: '' #<- Here is where you will add the custom message.
ifDurabilityCancel: true
ifDurabilityCmds:
- say oh sympathy
ifDurability
Description: Checks if the ei has the said durability.
Example:
itemConditions:
ifDurability: '>600'
ifDurabilityMsg: '' #<- Here is where you will add the custom message.
Example Situations:
If the value is
<789
, the activator will only activate if the item's durability is below 789If the value is
<=1000
, the activator will only activate if the item's durability is 1000 and below.If the value is
==788
, the activator will only activate if the item's durability is 788.If the value is
>989
, the activator will only activate if the item's durability is above 989.If the value is
>=676
, the activator will only activate if the item's durability is 676 and above.
Required: NO
ifUsage
Description: Checks if the item has the said usage remaining.
Example:
itemConditions:
ifUsage: '>5565'
ifUsageMsg: '' #<- Here is where you will add the custom message.
Example Situations:
If the value is
<456
, the activator will only activate if the item's usage remaining is below 456If the value is
<=234
, the activator will only activate if the item's usage remaining is 234 and below.If the value is
==16
, the activator will only activate if the item's usage remaining is 16.If the value is
>6666
, the activator will only activate if the item's usage remaining is above 6666.If the value is
>=78
, the activator will only activate if the item's usage remaining is 78 and above.
Required: NO
Also it supports to work in intervals
itemConditions:
ifUsage: 4 < CONDITION <= 8
ifUsageMsg: '&4&l&o[ExecutableItems] &cThis item must have the valid usage
to active the activator: &6%activator% &cof this item!'
ifUsageCancel: false
ifUseCooldown
Description: Checks if the EI has the specified use cooldown. (It's like the enderpearl cooldown) (This cooldown is not related to the activator cooldown, it's the vanilla use cooldown)
This feature is only available for Minecraft 1.21.2 and +
The cooldown is specified in ticks (20 ticks = 1 second)
Example:
itemConditions:
ifUseCooldown: '>600'
ifUseCooldownMsg: '' #<- Here is where you will add the custom message.
Example Situations:
If the value is
<789
, the activator will only activate if the item's use cooldown is below 789 ticksIf the value is
<=1000
, the activator will only activate if the item's use cooldown is 1000 and below.If the value is
==788
, the activator will only activate if the item's use cooldown is 788.If the value is
>989
, the activator will only activate if the item's use cooldown is above 989.If the value is
>=676
, the activator will only activate if the item's use cooldown is 676 and above.
Required: NO
ifHasEnchant
Description: Checks if the item has the whitelisted enchantment.
Example:
itemConditions:
ifHasEnchant:
- ARROW_FIRE:1
ifHasEnchantMsg: '' #<- Here is where you will add the custom message.
Example Situations:
If the EI item has the Flame enchantment and you have the condition in the example part, the activator activates
Required: NO
ifHasNotEnchant
Description: Checks if the item has the blacklisted enchantment.
Example:
itemConditions:
ifHasNotEnchant:
- ARROW_POWER:6
ifHasNotEnchantMsg: '' #<- Here is where you will add the custom message.
Example Situations:
If the EI item has the Power VI enchantment and you have the condition in the example part, the activator does not activate
Required: NO
ifCrossbowMustBeCharged - Not
Description: Checks if the item is a (not) charged crossbow.
Example:
itemConditions:
ifCrossbowMustBeCharged: true
ifCrossbowMustBeChargedMsg: '' #<- Here is where you will add the custom message.
ifCrossbowMustNotBeCharged: true
ifCrossbowMustNotBeChargedMsg: '' #<- Here is where you will add the custom
Example Situations:
If the EI item is a charged crossbow, the activator activates
Required: NO
More Info: You can edit the error message by adding this in the file:
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