Item Conditions
Condition settings
All conditions are formated the same, you have:
{theCondition}{theCondition}Msg: The message to send if the condition is invalid{theCondition}Cancel: Whether or not the event should be cancelled if the condition is invalid{theCondition}Cmds: The command(s) to run if the condition is invalid- Example:
itemConditions:
ifDurability: '>600'
ifDurabilityMsg: '' #<- Here is where you will add the custom message.
ifDurabilityCancel: true
ifDurabilityCmds:
- say oh sympathy
info
For numerical conditions, you can assign 2 conditions at the same time.
Example:
"I want to create a condition that only activates if the value is greater than 50 but less than 250"
{theCondition}: 50 < CONDITION < 250
ifDurability
- Description: Checks if the ei has the said durability.
- Example:
itemConditions:
ifDurability: '>600'
ifDurabilityMsg: '' #<- Here is where you will add the custom message.
- Example Situations:
- If the value is
<789, the activator will only activate if the item's durability is below 789 - If the value is
<=1000, the activator will only activate if the item's durability is 1000 and below. - If the value is
==788, the activator will only activate if the item's durability is 788. - If the value is
>989, the activator will only activate if the item's durability is above 989. - If the value is
>=676, the activator will only activate if the item's durability is 676 and above.
- If the value is
- Required: NO
ifUsage
- Description: Checks if the item has the said usage remaining.
- Example:
itemConditions:
ifUsage: '>5565'
ifUsageMsg: '' #<- Here is where you will add the custom message.
- Example Situations:
- If the value is
<456, the activator will only activate if the item's usage remaining is below 456 - If the value is
<=234, the activator will only activate if the item's usage remaining is 234 and below. - If the value is
==16, the activator will only activate if the item's usage remaining is 16. - If the value is
>6666, the activator will only activate if the item's usage remaining is above 6666. - If the value is
>=78, the activator will only activate if the item's usage remaining is 78 and above.
- If the value is
- Required: NO
- Also it supports to work in intervals
itemConditions:
ifUsage: 4 < CONDITION <= 8
ifUsageMsg: '&4&l&o[ExecutableItems] &cThis item must have the valid usage
to active the activator: &6%activator% &cof this item!'
ifUsageCancel: false
ifUseCooldown
- Description: Checks if the EI has the specified use cooldown. (It's like the enderpearl cooldown) (This cooldown is not related to the activator cooldown, it's the vanilla use cooldown)
- This feature is only available for Minecraft 1.21.2 and +
- The cooldown is specified in ticks (20 ticks = 1 second)
- Example:
itemConditions:
ifUseCooldown: '>600'
ifUseCooldownMsg: '' #<- Here is where you will add the custom message.
- Example Situations:
- If the value is
<789, the activator will only activate if the item's use cooldown is below 789 ticks - If the value is
<=1000, the activator will only activate if the item's use cooldown is 1000 and below. - If the value is
==788, the activator will only activate if the item's use cooldown is 788. - If the value is
>989, the activator will only activate if the item's use cooldown is above 989. - If the value is
>=676, the activator will only activate if the item's use cooldown is 676 and above.
- If the value is
- Required: NO
ifHasEnchant
- Description: Checks if the item has the whitelisted enchantment.Enchantments
- Example:
itemConditions:
ifHasEnchant:
- ARROW_FIRE:1
ifHasEnchantMsg: '' #<- Here is where you will add the custom message.
- Example Situations:
- If the EI item has the Flame enchantment and you have the condition in the example part, the activator activates
- Required: NO
ifHasNotEnchant
- Description: Checks if the item has the blacklisted enchantment.Enchantments
- Example:
itemConditions:
ifHasNotEnchant:
- ARROW_POWER:6
ifHasNotEnchantMsg: '' #<- Here is where you will add the custom message.
- Example Situations:
- If the EI item has the Power VI enchantment and you have the condition in the example part, the activator does not activate
- Required: NO
ifCrossbowMustBeCharged - Not
- Description: Checks if the item is a (not) charged crossbow.
- Example:
itemConditions:
ifCrossbowMustBeCharged: true
ifCrossbowMustBeChargedMsg: '' #<- Here is where you will add the custom message.
ifCrossbowMustNotBeCharged: true
ifCrossbowMustNotBeChargedMsg: '' #<- Here is where you will add the custom
- Example Situations:
- If the EI item is a charged crossbow, the activator activates
- Required: NO
- More Info: You can edit the error message by adding this in the file: