Mixed Commands (Player & Entity)
These custom commands work for PLAYER but also for ENTITY
So in:
playerCommands
targetCommands
entityCommands
ownerCommands
...
Sorted by alphabetical order
ALL_PLAYERS
Info: Targets all players.
Command:
ALL_PLAYERS {command}
{command}: The command that will be executed
Example:
Damages nearest player
Run multiple commands : Give a random item to all player, all players will not have the same.
ALL_MOBS
Info: Targets all players.
Command:
ALL_MOBS {command}
{command}: The command that will be executed
Example:
Damages nearest player
Run multiple commands:
It supports blacklist and whitelist
BACKDASH
Info: Launches the player/target at the opposite direction of where they are facing at (YOU CANNOT BE LAUNCHED IN THE AIR)
Command: BACKDASH {number}
{amount}: The value to how strong the launch will be
Example:
BURN
Info: Burns the player/target
Command: BURN {timeinsecs}
Example:
CONSOLEMESSAGE
Info: Sends a message to the console
Command: CONSOLEMESSAGE {text}
{text}: Text to send tho the console
Example:
COPYEFFECTS
Info: Copy the effects of the target
Command: COPYEFFECTS [limitDuration]
[limitDuration]: it means if the target has for example 3 mins of poison effect, if you limit it to 5 secs, you will only receive a poison effect of 5 seconds
Example:
CUSTOMDASH1
Info: Launches you to a specific location
Command: CUSTOMDASH1 {x} {y} {z} {fallDamage}
{x}: X-Coordinate
{y}: Y-Coordinate
{z}: Z-Coordinate
{fallDamage}: true or false. Whether the player will take fall damage or not after getting launched by it.
NOTE: IT IS POSSIBLE TO USE PLACEHOLDERS ON X,Y,Z VALUES
Example:
CUSTOMDASH2
Info: Launches you away from a specific location
Command: CUSTOMDASH2 {x} {y} {z} {strength}
{x}: X-Coordinate
{y}: Y-Coordinate
{z}: Z-Coordinate
{strength}: Strength of the dash
Example:
CUSTOMDASH3
Info: Dashes the target following a specific math function
Command: CUSTOMDASH3 {function} {max x value} {front z default true}
{function}: The math function to follow
{max x value}: Max x value of the function
{front z}: If the dash is frontward or backwardsti
Example:
You can see how function works here https://www.geogebra.org/calculator
DAMAGE
Info: Damages the player with a specific amount. (Damage dealt with the help of this command is counted as player damage)
Command: DAMAGE {amount} {amplified If Strength Effect} {amplified with attack attribute} [damageType]
{amount}: Amount of damage in hitpoints (Not in hearts)
{amplified If Strength Effect}: true or false, Strength 1 -> + 1.5 damage, ....
{amplified with attack attribute}: true or false, player with 500% bonus damage, the command will do 5 x "<damage>".
[damageType]: The type of damage -> List
Example:
This command will deal 20 damage
This command will deal 25% of the player's hp
Damage type is ENTITY_ATTACK if there is a player involved. Otherwise, it's CUSTOM
It triggers the hit/damages activators of EE/EI
To apply real damage you can use: - 1.20.5++ use /minecraft:damage command, for example minecraft:damage %target% 10 by %player% - 1.20.5-- use REGAIN HEALTH command, is not the best but its a workaround.
DAMAGE_NO_KNOCKBACK
Info: Damages the player with a specific amount without applying knockback. (Damage dealt with the help of this command is not counted as player damage and more of an indirect damage)
Command: DAMAGE_NO_KNOCKBACK {amount} {amplified If Strength Effect} {amplified with attack attribute}
{amount}: Amount of damage in hitpoints (Not in hearts)
{amplified If Strength Effect}: true or false, Strength 1 -> + 1.5 damage, ....
{amplified with attack attribute}: true or false, player with 500% bonus damage, the command will do 5 x "<damage>".
Example:
This command will deal 20 damage
This command will deal 25% of the player's hp
It triggers the hit/damages activators of EE/EI
DAMAGE_BOOST
Info: Allows you to give yourself custom damage boost
Command: DAMAGE_BOOST {modification in percentage example 100} {timeinticks}
{modification in percentage example 100}: Amount of the boost. Example below:
50 = Makes you deal +50% damage -80 = Makes you deal -80% damage
{timeinticks}: The duration of the custom damage boost
Example: (The command below gives you +50% damage dealen for 10s)
It can be used as many times as you want, it will get stacked additively, that means:
8 -> 16 -> 24 -> 32
You can easily increase the damage of the ei's sword using this custom command by applying this DAMAGE_BOOST command in your PLAYER_HIT_... activators. Currently doesn't work perfectly with PROJECTILE_HIT_... as of writing this message
DAMAGE_RESISTANCE
Info: Allows you to give yourself custom damage resistance by giving yourself customized damage intake magnifications
Command: DAMAGE_RESISTANCE {modification in percentage example 100} {timeinticks}
{modification in percentage example 100}: Amount of the magnification. Example below:
50 = Makes you take +50% damage -80 = Makes you take -80% damage
{timeinticks}: The duration of the custom damage resistance
Example: (The command below gives you +50% damage taken for 10s)
EQUIPMENT_VISUAL_REPLACE
Info: Replaces VISUALLY (there is no risk for losing items) a equipment slot with certain material
Command: EQUIPMENT_VISUAL_REPLACE {EquipmentSlot} {material or EI:} {amount} {timeinticks}
{EquipmentSlot}: The slot
Options:
-1
40
36
37
38
39
{material}: The item id of the material you want to replace with or the EI id
{amount}: The stack amount
{timeinticks}: How long the disguise is gonna last for
Example:
EQUIPMENT_VISUAL_CANCEL
Info: Cancel the EQUIPMENT_VISUAL_REPLACE command
Command: EQUIPMENT_VISUAL_CANCEL {EquipementSlot}
Example:
FORCEDROP
Info: It forces the player to drop the item that he has in a specific slot.
Command: FORCEDROP {slot}
{slot}: number, -1 for main hand
Example:
FRONTDASH
Info: Launches the player/target at the direction of where they are facing at
Command: FRONTDASH {number} [custom_y] [falldamage]
{number}: The value to how strong the launch will be
[custom_y] : To set a vertical boost (I advice you to set a little value like 0.5 - 1 if you dont want a big jump.)
[falldamage]: set to enable or disable the fall damage
Example:
GLACIAL_FREEZE
Info: It applies the freeze of Minecraft 1.18 snow
Command: GLACIAL_FREEZE {time in ticks}
Example:
GLOWING
Info: Applies glowing to the player
Command: {time in ticks} [color]
{time in ticks}: Duration of the glow in ticks
[color]: To what color will the glow have
Color Reference: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Color.html
Example:
HITSCAN_PLAYERS
Info: It allows to run a command at certain direction to players
Command: HITSCAN_PLAYERS range:5 radius:0 pitch:0 yaw:0 leftRightShift:0 yShift:0 throughBlocks:true throughEntities:true COMMANDS HERE
Range: how far an entity can be to be targetted by the HITSCAN command
RadiusOfHitscan: How WIDE the cylinder is. It's basically the difference of shooting a bullet vs shooting a cannonball.
Pitch: What direction to shoot it in, relative to player pitch
Yaw: Same thing as Pitch but with yaw
leftRightShift:
-5 = the hitscan STARTS from 5 blocks to the left.
0 = Hitscan is centered where the player is.
5 = hitscan STARTS from 5 blocks to the right of the player.
yShift: Same as left,right, except with a different axis.
throughEntities: Boolean: Whether or not the HITSCAN can go through entities.
throughBlocks: Boolean: Whether or not the HITSCAN can go through blocks.
Commands: The same than AROUND commands, cou can type command1 <+> command2 ... and use the placeholder %around_target%
Image to understand:
HITSCAN_ENTITIES
Info: It allows to run a command at certain direction to entities
Command: HITSCAN_ENTITIES range:5 radius:0 pitch:0 yaw:0 leftRightShift:0 yShift:0 throughBlocks:true throughEntities:true COMMANDS HERE
Range: how far an entity can be to be targetted by the HITSCAN command
RadiusOfHitscan: How WIDE the cylinder is. It's basically the difference of shooting a bullet vs shooting a cannonball.
Pitch: What direction to shoot it in, relative to player pitch
Yaw: Same thing as Pitch but with yaw
leftRightShift:
-5 = the hitscan STARTS from 5 blocks to the left.
0 = Hitscan is centered where the player is.
5 = hitscan STARTS from 5 blocks to the right of the player.
yShift: Same as left,right, except with a different axis.
throughEntities: Boolean: Whether or not the HITSCAN can go through entities.
throughBlocks: Boolean: Whether or not the HITSCAN can go through blocks.
Commands: The same than AROUND commands, cou can type command1 <+> command2 ... and use the placeholder %around_target%
Image to understand:
INVULNERABILITY
Info: Sets the player invulnerable for a certain amount of time
Command: INVULNERABILITY {ticks}
It supports negative values to decrease the invulnerability time, such as the one after being hit.
Example:
JUMP
Info: Launches the player in the air
Command: JUMP {number} [fall damage]
{number}: To how strong the launch will be
[fall damage]: Select if want the command to have fall damage. Default -> false
Example:
LAUNCHENTITY
Info: Launches an entity to your direction
Command: LAUNCHENTITY {entityType} {speed} [angle rotation y]
{entityType}: Mob ID of the launched entity (ALL CAPS)
{speed}: (number, Double) Define the speed of the entity
[angle rotation y]: (only for 1.14 and +) (not necessary) (default = 0) (in degrees) Define the direction where the entity will be launched
Example:
Example to make tri-shoot:
MLIB_DAMAGE
Info: Deals damage to target but the damage type is mainly from MythicLib plugin
Command: MLIB_DAMAGE {number} {damageType} {knockback} [element]
{number}: Damage dealt to targets
{damage_type}: Damage type inflicted
Example: MAGIC, PHYSICAL, WEAPON, SKILL, PROJECTILE, UNARMED, ON_HIT, MINION, DOT;
{knockback}: true/false whether it knocks back the target
[element]: Specified what kind of element the attack is
Example:
MOB_NEAREST
Info: Targets the nearest mob from the player/target.
Command:
MOB_NEAREST
{max accepted distance}{command}
{max accepted distance}: Max distance accepted that the "entity" can be.
{command}: The command that will be executed
Example:
Damages nearest player
NEAREST
Info: Targets the nearest player from the player/target.
Command:
NEAREST
{max accepted distance}{command}
{max accepted distance}: Max distance accepted that the "target" can be.
{command}: The command that will be executed
Example:
Damages nearest player
OPMESSAGE
Info: It sends a message to OP online players and the console
Command: OPMESSAGE {text}
{text}: Text to send
Example:
PARTICLE
Info: Spawns particles in the player/target's location
Command: PARTICLE {type} {quantity} {offset} {speed}
{type}: The type of particle (ALL CAPS)
{quantity}: The amount of particles that will spawn
{offset}: The radius of the area where the particles may spawn in the player/target's location
{speed}: To how fast or how big particles will be
Example:
REGAIN HEALTH
Info: Gives you a specific amount of HP
Command: REGAIN HEALTH {amount}
{amount}: The amount of HP you want to gain
Example:
It suports negative values in case of you want to do "true damage".
REMOVEBURN
Info: Extinguishes you from burning
Command: REMOVEBURN
Example:
REMOVEGLOW
Info: Add the glowing effect with a specific color to the player | target.
Command: REMOVEGLOW [color]
Example:
SETGLOW
Info: Add the glowing effect with a specific color to the player | target.
Command: SETGLOW [color]
Example:
Compatible with the plugin TAB using -> %score_cmd-glow%
SETHEALTH
Info: Sets your health into a specific amount
Command: SETHEALTH {amount}
{amount}: The amount of health you want it to set to
Example:
SETPITCH
Info: Forces the player to look in a certain pitch position (-90/90 degrees, up down direction)
Command: SETPITCH {pitch_number} [keepVelocity]
{pitch_number}: The number that you want to input. Placeholders work too
[keepVelocity]: It allows to keep the velocity of the player
Example:
SETYAW
Info: Forces the player to look in a certain yaw position (360 degrees, left right direction)
Command: SETYAW {yaw_number} [keepVelocity]
{yaw_number}: The number that you want to input. Placeholders work too
[keepVelocity]: It allows to keep the velocity of the player
Example:
SPIN
Info: Spin the target
Command: SPIN {duration ticks} {velocity}
{duration ticks}: The duration of the spin
{velocity}: The velocity of the spin
Example:
Q: How to freeze targets/players/mobs ?
A: run SPIN {duration} 0
for example
STEAL
Info: Steal an item from the target inventory
Command: STEAL [slot] {remove item default true}
[slot] => -1 to mainhand
Example:
STRIKELIGHTNING
Info: Strikes a lightning bolt with no damage to the one that runs the command
Command: STRIKELIGHTNING
Example:
This is not the same as essential's smite command. If you want to smite your targets, put it on target commands or entity commands along with the proper activators like PLAYER_CLICK_ON_PLAYER
for example.
STUN ENABLE/DISABLE
Info: It will enable or disable the stun for the player (it lays you down and blocks you from moving your camera
Commands:
STUN_ENABLE
STUN_DISABLE
Example:
TELEPORT
Info: Teleports the player/entity to the location
Command: TELEPORT {world} {x} {y} {z} [pitch] [yaw] [keepVelocity]
{world}: The world of the location to teleport
{x}: The coordinate x of the location to teleport.
{y}: The coordinate y of the location to teleport.
{z}: The coordinate z of the location to teleport.
[pitch]: Optional pitch of the teleport location
[yaw]: Optional yaw of the teleport location
[keepVelocity]: Allows to not stop the player velocity.
Example:
TELEPORTONCURSOR
Info: Teleports you on your cursor
Command: TELEPORTONCURSOR {range} {acceptAir}
{range}: To how far you want to teleport
{acceptAir}: To be able to teleport even in air, you need to set this to true
Example:
TRANSFER_ITEM
Info: It transfer an item on the inventory
Command: TRANSFER_ITEM {slot of launcher} {slot of receiver}
{slot of launcher}: Slot of the item who is going to move
{slot of receiver}: Slot where the item will land
Example:
-1 to mainhand
UNSAFE_TELEPORTONCURSOR
Info: Teleports you on your cursor without considering that you will end up on in impossible places
Command: UNSAFE_TELEPORTONCURSOR {maxRange}
{maxRange}: To how far you want to teleport
Example:
WORLDTELEPORT
Info: Teleport to a world
Command: WORLDTELEPORT {world}
Example:
Animation Commands
BREAK_BOOTS_ANIMATION
BREAK_CHESTPLATE_ANIMATION
BREAK_HELMET_ANIMATION
BREAK_LEGGINGS_ANIMATION
BREAK_MAIN_HAND_ANIMATION
BREAK_OFF_HAND_ANIMATION
HURT_ANIMATION
SWING_MAIN_HAND
SWING_OFF_HAND
TELEPORT_ENDER_ANIMATION
TOTEM_ANIMATION
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