List of the Activators
CUSTOM_TRIGGER: It can be executed by running a command, or it can be scheduled.
CROP_GROW: Activates when a crop grows.
PLAYER_CUSTOM_LAUNCH: Activates when a player launches a custom projectile.
PLAYER_ENABLE_FLY : Activates when a player starts and stops flying.
PLAYER_ENABLE_SNEAK : Activates when a player starts sneaking.
PLAYER_ENABLE_SPRINT : Activates when a player starts sprinting.
PLAYER_ALL_CLICK : Activates when a player left-clicks or right-clicks the item.
PLAYER_BED_ENTER : Activates when a player right-clicks a bed.
PLAYER_BED_LEAVE : Activates when a player leaves the bed.
PLAYER_BEFORE_DEATH : Activates before a player's death.
PLAYER_BLOCK_BREAK : Activates when a player mines/breaks a block.
PLAYER_BLOCK_PLACE : Activates when a player places a block.
PLAYER_CHANGE_WORLD : Activates when a player moves to a different world.
PLAYER_CLICK_ON_ENTITY : Activates when a player click on an entity.
PLAYER_CLICK_ON_PLAYER : Activates when a player click on a player.
PLAYER_CONNECTION : Activates when a player log into the server. (Does not activate when you log out)
PLAYER_CONSUME : Activates when a player successfully eat/consume the item.
PLAYER_DEATH : Activates when a player dies.
PLAYER_DISCONNECTION : Activates when a player logs out from the server.
PLAYER_DISABLE_SNEAK : Activates when a player stops from sneaking.
PLAYER_DISABLE_SPRINT : Activates when a player stops from sprinting
PLAYER_DISABLE_FLY : Activates when the player stops flying.
PLAYER_DISABLE_GLIDE : Activates when the player stops gliding.
PLAYER_DESELECT_THE_EI : Activates if you deselect the EI item in the hotbar. (TO CHECK)
PLAYER_DISMOUNT : Activates when a player steps out from riding an entity.
PLAYER_DROP_ITEM : Activates when a player drops an item.
PLAYER_EDIT_BOOK : Activates when a player made changes to the book and quill and pressed done or sign the book.
PLAYER_ENABLE_GLIDE : Activates when the player starts gliding.
PLAYER_ENTER_IN_HIS_PLOT : Activates if you enter a plot from the PlotSquared plugin.
PLAYER_ENTER_IN_HIS_LAND : Activates if you enter in your land or a land where you are trusted
PLAYER_ENTITY_PLACE : Activates when the player places an entity (armor stands, boats, minecarts and end crystal)
PLAYER_EQUIP_ARMOR: Activates when the player experience change naturally.
PLAYER_EXPERIENCE_CHANGE: Activates when the player equips an armor.
PLAYER_UNEQUIP_ARMOR: Activates when the player unequips an armor.
PLAYER_FOOD_CHANGE : Activates when the player food changes.
PLAYER_FIRST_CONNECTION : Activates when the player joins for first time on the server.
PLAYER_FERTILIZE_BLOCK : Activates if a player fertilizes blocks with bone meal.
PLAYER_FILL_BUCKET : Activates when a player attempts to pickup water or lava with a bucket.
PLAYER_FISH_BLOCK : Activates when a player right-click the fishing rod when the fishing rod bobber is on a block.
PLAYER_FISH_ENTITY : Activates when a player right-click the fishing rod when the fishing rod bobber catches an entity.
PLAYER_FISH_FISH : Activates when a player right-click the fishing rod when the fishing rod bobber catches something.
PLAYER_FISH_NOTHING : Activates when a player fishes nothing.
PLAYER_FISH_PLAYER : Activates when a player right-click the fishing rod when the fishing rod bobber catches a player.
PLAYER_HIT_PLAYER : Activates when a player hits a player
PLAYER_HIT_ENTITY : Activates when a player hits an entity
PLAYER_ITEM_BREAK : Activates when a player breaks the item by making it loose all its durability.
PLAYER_JUMP : Activates when a player jumps.
PLAYER_KILL_ENTITY : Activates when a player kills an entity.
PLAYER_KILL_PLAYER : Activates when a player kills a player.
PLAYER_LEAVE_HIS_PLOT : Activates if you leave a plot from the PlotSquared plugin.
PLAYER_LEAVE_HIS_LAND : Activates if you leave your land or a land where you are trusted
PLAYER_LEFT_CLICK : Activates when a player left-clicks the item.
PLAYER_MOUNT : Activates when a player mounts an entity.
PLAYER_SEND_MESSAGE : Activates when a player sends a message.
PLAYER_TELEPORT : Activates when the player gets teleported
PLAYER_PICKUP_ITEM : Activates when the player pick ups an item
PLAYER_WALK : Activates when a player walks.
PLAYER_WRITE_COMMAND : Activates when a player enters commands.
PLAYER_RECEIVE_HIT_BY_ENTITY : Activates when a player gets hit by anything from an entity.
PLAYER_RECEIVE_HIT_BY_PLAYER : Activates when a player gets hit by anything from a player.
PLAYER_RECEIVE_HIT_GLOBAL : Activates when a player gets hit by anything.
PLAYER_RESPAWN : Activates when a player re-spawns.
PLAYER_RIGHT_CLICK : Activates when a player right-clicks the item.
PLAYER_SHEAR_ENTITY : Activates when a player shears an entity.
PLAYER_SELECT_THE_EI : Activates when a player selects the EI item in the hotbar.
PLAYER_SWAP_HANDI : Activates when a player swap hands.
PLAYER_TARGETED_BY_AN_ENTITY : Activates when an entity targets a player.
PLAYER_TRAMPLE_CROP : Activates when a player tramples a crop.
PLAYER_PORTAL: Activates when a player enters to a portal
LOOP : Activates in repeat per player
LOOP_SERVER : Activates in repeat one time each loop
BLOCK_DRY: Activates when corals or farmlands got dried.
ENTITY_SPAWN: Activates when an entity spawns
If using summon command to trigger this add DELAYTICK 1 before all entityCommands, this happens because the commands doesn't run if the entity doesn't exist, and it will actually exist after 1 tick.
ENTITY_BEFORE_DEATH: Activates before the entity dies
ENTITY_BREAK_DOOR: Activates when an entity breaks a door (as zombie does)
ENTITY_BREED: Activates when one entiti breeds with another entity
ENTITY_CHANGE_BLOCK: Activates when an entity change a block state (as enderman when picking a block)
ENTITY_COMBUST_BY_BLOCK: Activates when an entity enters on fire by a block
ENTITY_COMBUST_BY_ENTITY: Activates when an entity enters on fire because of another entity
ENTITY_DAMAGE_BY_PLAYER: Activates when an entity gets damaged by a player
ENTITY_DAMAGE_BY_ENTITY: Activates when an entity gets damaged by entity
ENTITY_DAMAGE_BY_BLOCK: Activates when an entity gets damaged by a block
ENTITY_DEATH: Activates when an entity dies
ENTITY_DROP_ITEM: Activates when an entity drops an item
ENTITY_ENTER_BLOCK: Activates when an entity enters in a block (as bee enters into beehive)
ENTITY_ENTER_LOVE_MODE: Activates when an entity enters into love mode
ENTITY_EXPLODE: Activates when an entity explodes itself
ENTITY_PICKUP_ITEM: Activates when an entity pickup an item
ENTITY_PORTAL_ENTER: Activates when an entity enters to a portal
ENTITY_PORTAL_EXIT: Activates when an entity leaves a portal
ENTITY_REGAIN_HEALTH: Activates when an entity regains health
ENTITY_RESURRECT: Activates when an entity resurrects
ENTITY_TAME: Activates when an entity got tamed
ENTITY_TARGET_PLAYER: Activates when an entity targets a player
ENTITY_TARGET_ENTITY: Activates when an entity targets another entity
ENTITY_TELEPORT: Activates when an entity teleports itself
ENTITY_TRANSFORM: Activates when an entity got transformed
ENDERDRAGON_CHANGE_PHASE: Activates when the Ender Dragon change phase.
ITEMSADDER_PLAYER_BLOCK_BREAK: Activates when the player breaks a block from ItemsAdder
PLAYER_PROJECTILE_HIT_BLOCK: Activates when the player projectile hits a block
PLAYER_PROJECTILE_HIT_ENTITY: Activates when the player projectile hits an entity
PLAYER_PROJECTILE_HIT_PLAYER: Activates when the player projectile hits another player
ENTITY_PROJECTILE_HIT_BLOCK: Activates when the entity projectile hits a block
ENTITY_PROJECTILE_HIT_ENTITY: Activates when the entity projectile hits another entity
ENTITY_PROJECTILE_HIT_PLAYER: Activates when the entity projectile hits a player
ENTITY_PARTICIPATE_KILL_ENTITY: Activates when an entity participates on killing an entity
ENTITY_PARTICIPATE_KILL_PLAYER: Activates when an entity participates on killing a player
PLAYER_PARTICIPATE_KILL_ENTITY: Activates when a player participates on killing an entity
PLAYER_BRUSH_BLOCK: Activates when a player brushes a block
PLAYER_BUCKET_ENTITY: Activates when a player buckets an entity
PLAYER_HARVEST_BLOCK: Activates when a player harvests a block
PLAYER_KICK: Activates when a player gets kicked
PLAYER_LAUNCH_PROJECTILE: Activates when a player launch a projectile
PLAYER_OPEN_INVENTORY: Activates when a player opens their inventory
PLAYER_RECEIVE_EFFECT: Activates when a player receives an effect
PLAYER_REGAIN_HEALTH: Activates when a player regains health
PLAYER_RIPTIDE: Activates when a player riptides
PLAYER_SPAWN_CHANGE: Activates when a player change their spawn
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