List of the Activators
- CROP_GROW: Activates when a crop grows.
- PLAYER_CUSTOM_LAUNCH: Activates when a player launches a custom projectile.
- PLAYER_ACTIVE_FLY : Activates when a player starts and stops flying.
- PLAYER_ACTIVE_SNEAK : Activates when a player starts sneaking.
- PLAYER_ACTIVE_SPRINT : Activates when a player starts sprinting.
- PLAYER_ALL_CLICK : Activates when a player left-clicks or right-clicks the item.
- PLAYER_BED_ENTER : Activates when a player right-clicks a bed.
- PLAYER_BED_LEAVE : Activates when a player leaves the bed.
- PLAYER_BEFORE_DEATH : Activates before a player's death.
- PLAYER_BLOCK_BREAK : Activates when a player mines/breaks a block.
- PLAYER_BLOCK_PLACE : Activates when a player places a block.
- PLAYER_CHANGE_WORLD : Activates when a player moves to a different world.
- PLAYER_CLICK_ON_ENTITY : Activates when a player click on an entity.
- PLAYER_CLICK_ON_PLAYER : Activates when a player click on a player.
- PLAYER_CONNECTION : Activates when a player log into the server. (Does not activate when you log out)
- PLAYER_CONSUME : Activates when a player successfully eat/consume the item.
- PLAYER_DEATH : Activates when a player dies.
- PLAYER_DISCONNECTION : Activates when a player logs out from the server.
- PLAYER_DESELECT_THE_EI : Activates if you deselect the EI item in the hotbar. (TO CHECK)
- PLAYER_DISMOUNT : Activates when a player steps out from riding an entity.
- PLAYER_DROP_ITEM : Activates when a player drops an item.
- PLAYER_EDIT_BOOK : Activates when a player made changes to the book and quill and pressed done or sign the book.
- PLAYER_ENTER_IN_HIS_PLOT : Activates if you enter a plot from the PlotSquared plugin. (TO CHECK)
- PLAYER_ENTER_IN_HIS_LAND : Activates if you enter in your land or a land where you are trusted (TO CHECK)
- PLAYER_FOOD_CHANGE : Activates when the player food changes.
- PLAYER_FIRST_CONNECTION : Activates when the player joins for first time on the server.
- PLAYER_FERTILIZE_BLOCK : Activates if a player fertilizes blocks with bone meal.
- PLAYER_FILL_BUCKET : Activates when a player attempts to pickup water or lava with a bucket.
- PLAYER_FISH_BLOCK : Activates when a player right-click the fishing rod when the fishing rod bobber is on a block.
- PLAYER_FISH_ENTITY : Activates when a player right-click the fishing rod when the fishing rod bobber catches an entity.
- PLAYER_FISH_FISH : Activates when a player right-click the fishing rod when the fishing rod bobber catches something.
- PLAYER_FISH_NOTHING : Activates when a player fishes nothing.
- PLAYER_FISH_PLAYER : Activates when a player right-click the fishing rod when the fishing rod bobber catches a player.
- PLAYER_HIT_PLAYER : Activates when a player hits a player
- PLAYER_HIT_ENTITY : Activates when a player hits an entity
- PLAYER_ITEM_BREAK : Activates when a player breaks the item by making it loose all its durability.
- PLAYER_JUMP : Activates when a player jumps.
- PLAYER_KILL_ENTITY : Activates when a player kills an entity.
- PLAYER_KILL_PLAYER : Activates when a player kills a player.
- PLAYER_LEAVE_HIS_PLOT : Activates if you leave a plot from the PlotSquared plugin. (TO CHECK)
- PLAYER_LEAVE_HIS_LAND : Activates if you leave your land or a land where you are trusted (TO CHECK)
- PLAYER_LEFT_CLICK : Activates when a player left-clicks the item.
- PLAYER_MOUNT : Activates when a player mounts an entity.
- PLAYER_SEND_MESSAGE : Activates when a player sends a message.
- PLAYER_TELEPORT : Activates when the player gets teleported
- PLAYER_PICKUP_ITEM : Activates when the player pick ups an item
- PLAYER_WALK : Activates when a player walks.
- PLAYER_WRITE_COMMAND : Activates when a player enters commands.
- PLAYER_RECEIVE_HIT_BY_ENTITY : Activates when a player gets hit by anything from an entity.
- PLAYER_RECEIVE_HIT_BY_PLAYER : Activates when a player gets hit by anything from a player.
- PLAYER_RECEIVE_HIT_GLOBAL : Activates when a player gets hit by anything.
- PLAYER_RESPAWN : Activates when a player re-spawns.
- PLAYER_RIGHT_CLICK : Activates when a player right-clicks the item.
- PLAYER_SHEAR_ENTITY : Activates when a player shears an entity.
- PLAYER_SELECT_THE_EI : Activates when a player selects the EI item in the hotbar. (TO CHECK)
- PLAYER_TARGETED_BY_AN_ENTITY : Activates when an entity targets a player.
- PLAYER_TRAMPLE_CROP : Activates when a player tramples a crop.
- PLAYER_PORTAL: Activates when a player enters to a portal
- LOOP : Activates in repeat
- BLOCK_DRY: Activates when corals or farmlands got dried.
- ENTITY_SPAWN: Activates when an entity spawns
- ENTITY_BEFORE_DEATH: Activates before the entity dies
- ENTITY_BREAK_DOOR: Activates when an entity breaks a door (as zombie does)
- ENTITY_BREED: Activates when one entiti breeds with another entity
- ENTITY_CHANGE_BLOCK: Activates when an entity change a block state (as enderman when picking a block)
- ENTITY_COMBUST_BY_BLOCK: Activates when an entity enters on fire by a block
- ENTITY_COMBUST_BY_ENTITY: Activates when an entity enters on fire because of another entity
- ENTITY_DAMAGE_BY_PLAYER: Activates when an entity gets damaged by a player
- ENTITY_DAMAGE_BY_ENTITY: Activates when an entity gets damaged by entity
- ENTITY_DAMAGE_BY_BLOCK: Activates when an entity gets damaged by a block
- ENTITY_DEATH: Activates when an entity dies
- ENTITY_DROP_ITEM: Activates when an entity drops an item
- ENTITY_ENTER_BLOCK: Activates when an entity enters in a block (as bee enters into beehive)
- ENTITY_ENTER_LOVE_MODE: Activates when an entity enters into love mode
- ENTITY_EXPLODE: Activates when an entity explodes itself
- ENTITY_PICKUP_ITEM: Activates when an entity pickup an item
- ENTITY_PORTAL_ENTER: Activates when an entity enters to a portal
- ENTITY_PORTAL_EXIT: Activates when an entity leaves a portal
- ENTITY_REGAIN_HEALTH: Activates when an entity regains health
- ENTITY_RESURRECT: Activates when an entity resurrects
- ENTITY_TAME: Activates when an entity got tamed
- ENTITY_TARGET_PLAYER: Activates when an entity targets a player
- ENTITY_TARGET_ENTITY: Activates when an entity targets another entity
- ENTITY_TELEPORT: Activates when an entity teleports itself
- ENTITY_TRANSFORM: Activates when an entity got transformed
- ENDERDRAGON_CHANGE_PHASE: Activates when the Ender Dragon change phase.
- ITEMSADDER_PLAYER_BLOCK_BREAK: Activates when the player breaks a block from ItemsAdder
- PLAYER_PROJECTILE_HIT_BLOCK: Activates when the player projectile hits a block
- PLAYER_PROJECTILE_HIT_ENTITY: Activates when the player projectile hits an entity
- PLAYER_PROJECTILE_HIT_PLAYER: Activates when the player projectile hits another player
- ENTITY_PROJECTILE_HIT_BLOCK: Activates when the entity projectile hits a block
- ENTITY_PROJECTILE_HIT_ENTITY: Activates when the entity projectile hits another entity
- ENTITY_PROJECTILE_HIT_PLAYER: Activates when the entity projectile hits a player
- ENTITY_PARTICIPATE_KILL_ENTITY: Activates when an entity participates on killing an entity
- ENTITY_PARTICIPATE_KILL_PLAYER: Activates when an entity participates on killing a player
- PLAYER_PARTICIPATE_KILL_ENTITY: Activates when a player participates on killing an entity
- PLAYER_BRUSH_BLOCK: Activates when a player brushes a block
- PLAYER_BUCKET_ENTITY: Activates when a player buckets an entity
- PLAYER_HARVEST_BLOCK: Activates when a player harvests a block
- PLAYER_KICK: Activates when a player gets kicked
- PLAYER_LAUNCH_PROJECTILE: Activates when a player launch a projectile
- PLAYER_OPEN_INVENTORY: Activates when a player opens their inventory
- PLAYER_RECEIVE_EFFECT: Activates when a player receives an effect
- PLAYER_REGAIN_HEALTH: Activates when a player regains health
- PLAYER_RIPTIDE: Activates when a player riptides
- PLAYER_SPAWN_CHANGE: Activates when a player change their spawn
Last modified 1mo ago