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Furniture Features

List of furniture features, these are the first thing you should set up on your furniture.

Premium features are labeled with the tag: Premium Only

Activators

ExecutableItem

  • Info: Define the ExecutableItem ID with which the Furniture is associated. Then manage all item settings directly in ExecutableItems.
  • Example:
executableItem: acacia_bed

Title Features

It supports DecentHolograms, HolographicDisplays and CMI

activeTitle

  • Info: Boolean value that selects whether the title hologram is enabled or not.
  • Example:
activeTitle: false

title

  • Info: The displayed text of the hologram. Supports color codes and placeholders.
  • Example:
title: '&7&oDefault title'
  • (With HolographicDisplays) You can display items in the title using ITEM::MATERIAL
title:
- '&7&oDefault title'
- 'ITEM::DIAMOND'

titleAdjustment

  • Info: How high or low is the adjustment of the elevation of the title hologram. Positive number for upwards, negative number for downwards.
  • Example:
titleAdjustment: 0.5

Title Features Example

titleFeatures:
activeTitle: true
title:
- Hello
- '&6It supports color'
- and %placeholder%
titleAdjustment: 0.5

Display Features

itemModel

  • Info: The item model key of the furniture. References the model in the resource pack.
  • Example:
itemModel: myfurniture:acacia_bed

scale

  • Info: Scale of the display entity.
  • Example:
scale: 1.0

aligned

  • Info: Boolean value that selects if the display should be aligned (yaw snaps to 90° increments).
  • Example:
aligned: false

customPitch

  • Info: Custom pitch rotation offset in degrees.
  • Example:
customPitch: 90

customY

  • Info: Custom Y offset for the placement position.
  • Example:
customY: 1.0

glow

  • Info: Boolean value that selects if the furniture should glow.
  • Example:
glow: false

glowColor

  • Info: Integer RGB value to customize the glow color. Only applies when glow is true.
  • Example:
glowColor: 16711680 # Red (RGB: 255, 0, 0)
info

Common RGB integer values: Red = 16711680, Green = 65280, Blue = 255, White = 16777215. You can use online RGB-to-integer converters.

clickToBreak

  • Info: Integer value for the amount of clicks needed to break the furniture.
  • Example:
clickToBreak: 3

boundingBoxZones

warning

Auto generated feature, don't edit it manually.

blockLight

  • Info: The block lighting component of this brightness. Integer value between 0-15.
  • Example:
blockLight: 10

skyLight

  • Info: The sky lighting component of this brightness. Integer value between 0-15.
  • Example:
skyLight: 10

viewRange

  • Info: The view range of the furniture in blocks. Players further than this distance will not see the furniture.
  • Example:
viewRange: 20.0

Display Features Example

displayFeatures:
itemModel: myfurniture:acacia_bed
scale: 1.0
aligned: false
customPitch: 90
glow: false
glowColor: 16711680
clickToBreak: 3
boundingBoxZones: []
blockLight: 10
skyLight: 10
viewRange: 20.0

Other Features

interactionRange

  • Info: The interaction range of the furniture in blocks. Players further than this distance cannot interact with it.
  • Example:
interactionRange: 6.0

dropType

  • Info: Select the type of drop the Furniture will have when broken.
    • Options: IN_THE_INVENTORY, ON_THE_GROUND
  • Example:
dropType: IN_THE_INVENTORY

dropBlockIfItIsBroken

  • Info: Boolean value that selects if the furniture drops as an item when broken.
  • Example:
dropBlockIfItIsBroken: true

onlyBreakableWithEI

  • Info: List of ExecutableItem IDs that are allowed to break this furniture. If empty, any item can break it.
  • Example:
onlyBreakableWithEI:
- diamond_pickaxe_ei
- special_hammer

resetInternalDatasWhenBroken

  • Info: Boolean value that selects if all internal data (variables, usage counters) are cleared when the furniture is broken and dropped.
  • Example:
resetInternalDatasWhenBroken: false

sitFeatures

  • Info: Define if the players can sit on the furniture.
  • Example:
sitFeatures:
playerCanSit: false

storageFeatures

  • Info: Define if the furniture can store items like a chest.
  • Example:
storageFeatures:
enable: false

💬 Comments

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