Furniture Features
Last updated
Last updated
Define the Executableitem ID with which the Furniture is associated
Then manage all item settings directly in ExecutableItems
It supports , and
Info: Whether the title hologram would be enabled or not
Example:
Required: NO
Info: The displayed text of the hologram
Example:
(With HolographicDisplay) You can display item in the title type ITEM::MATERIAL
Required: NO
Info: How high or low is the adjustment of the elevation of the title hologram
Example:
Required: NO
Extra Info: Positive number for upwards, Negative number for downwards
The model of the furniture
Example:
Scale of the display
Example:
If you want the display to be aligned
Example:
Select the custom pitch
Example:
Select the custom Y
Example:
Glow or not
Example:
Amount of clicks needed to break the display creation
Example:
Auto generated feature, don't edit it
The block lighting component of this brightness. (Between 0-15)
Example:
The sky lighting component of this brightness. (Between 0-15)
Example:
Configure the view range of the furniture
Example:
Configure the interaction range of the furniture
Example:
Info: Select the type of drop the Furniture will have
Type of drops:
IN_THE_INVENTORY
ON_THE_GROUND
Define if the players can sit or not on the furniture
Define if the furniture can store items like a chest or not
Very important features that allow you to add abilities on your furniture
Dedicated Wiki for this feature :
Example