Player & Target Commands
You need to know that by default all commands are run by the console, so if you want that the player run the command add SUDO or SUDO_OP before.
(Click on SUDO or SUDO_OP for more infos)
Don't use this option for vanilla commands and CUSTOM COMMANDS, to use vanilla commands properly go to FAQ and "How to use vanilla commands",
"Multi-world" compatibility for the vanilla commands.
execute in <<NAME
OF
YOUR_WORLD>> run ...
Example, you want summon a Zombie in the world SsomarWorld:
execute in <<SsomarWorld>> run summon zombie 100 50 100
Example with a placeholder:
execute in <<%player_world%>> run summon zombie 100 50 100
Mixed Commands
In addition of the following list of commands you can also use
These commands can be used in the Player related commands OR Entity related commands.
Custom commands
Sorted by alphabetical order
ABSORPTION
Info: Gives absorption effect to the player
Command settings:
amount: amount of absorption half hearts. Supports negative values to remove.
time: time of the effect in ticks. Set it empty or "0" if want to be infinite.
Example:
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- ABSORPTION amount:5 time:200 # Gives the player absorption
activator1: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of target
targetCommands:
- ABSORPTION amount:5 time:200 # Gives the target absorption
Your MAX_ABSORPTION attribute value must be above 0 !
Check the value by typing : /attribute PLAYER_NAME minecraft:max_absorption base get
And you can increase it by typing: /attribute PLAYER_NAME minecraft:max_absorption base set 20
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
# You can do that to temporary up the max_absorption value of the player
- minecraft:attribute %player% minecraft:max_absorption base set 5
- ABSORPTION amount:5 time:200
- DELAY_TICK 200
- minecraft:attribute PLAYER_NAME minecraft:max_absorption base set 0
activator1: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of target
targetCommands:
# You can do that to temporary up the max_absorption value of the target
- minecraft:attribute %player% minecraft:max_absorption base set 5
- ABSORPTION amount:5 time:200
- DELAY_TICK 200
- minecraft:attribute PLAYER_NAME minecraft:max_absorption base set 0
ACTIONBAR
Info: Display the action bar with your text + the time remaining (59, 58, 57...).
Command:
ACTIONBAR {Your text} {delay}
Example:
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- `ACTIONBAR &6Hey &e%player% ! 10` # Sends an ACTIONBAR to the player
activator1: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of target
targetCommands:
- `ACTIONBAR &6Hey &e%player% ! 10`# Sends an ACTIONBAR to the target
ADD_ITEM_ATTRIBUTE
Info: It adds an attribute to an item as sum or rest operation.
Command: settings
slot: The slot where it will be applied. -1 for mainhand
attribute: The attribute you want to add
value: The value for the operation
equipmentSlot: The slot where the attribute will be enabled
mode: select the mode of addition
mode:ADD # Add the attribute to the item
mode:OVERRIDE # Remove the current attributes of the same type of the item + Add the attribute to the item
mode:STACK # Stack with the attribute present on the item, if no one exist it adds it
affectDefaultAttributes: true or false # When it's true the mode OVERRIDE will also override the default attributes, and for the MODE stack it allows to stack with the default attributes (green)
Example:
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- ADD_ITEM_ATTRIBUTE slot:%slot% attribute:GENERIC_ATTACK_DAMAGE value:1.0 equipmentSlot:HAND mode:ADD # Add this attribute to the player
activator1: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of target
targetCommands:
- ADD_ITEM_ATTRIBUTE slot:%slot% attribute:GENERIC_ATTACK_DAMAGE value:1.0 equipmentSlot:HAND mode:STACK affectDefaultAttributes: true # Add this attribute to the target
ADD_ITEM_ENCHANTMENT
Info: It adds an enchantment on an item on a specific slot with certain level
Command: settings
slot: The slot where it will be applied. -1 for mainhand
enchantment: The enchantment that you want to be applied, don't use spaces, use the minecraft enchantments not the display ones.
level: The level for the enchantment
Example:
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- ADD_ITEM_ENCHANTMENT slot:-1 enchantment:unbreaking level:1
activator1: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of target
targetCommands:
- ADD_ITEM_ENCHANTMENT slot:-1 enchantment:unbreaking level:1
ADD_ITEM_LORE
Info: Adds a line of lore
Command settings
slot: The slot where it will be applied. -1 for mainhand
text: The text for the new lore line
Example:
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- ADD_ITEM_LORE slot:%slot% text:&7Item of %player%
activator1: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of target
commands:
- ADD_ITEM_LORE slot:%slot% text:&7Item of %target% added by %player%
BOOTS
Info: Puts the item in your main hand to your boots slot. (Will not work if the item has "Curse of Binding")
No command setting
Example:
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- BOOTS
BOSSBAR
Info: Creates a bossbar text for a certain duration time.
Command: settings
time: The duration of the bossbar in ticks
color: Color of bossbar text
text: text on the bossbar
count: how many times you want it to count
if this option is present, the time argument will not matter anymore
countTicks: true/false whether you want it to count in ticks or in seconds instead
countOrder:
ascending: makes the timer count from 0
descending: makes the timer count from the given
overrideMode:
NO_OVERRIDE: It doesn't override the other Bossbars
OVERRIDE_ALL: It will override all other BossBars sent by SCore
OVERRIDE_SAME_TEXT: It will override the other Bossbars sent by SCore that contain the same text
Example:
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- BOSSBAR time:200 color:RED text:This is a bossbar text
- BOSSBAR time:20 color:BLUE text:Hello_world count:50 countTicks:true countOrder:ascending
- BOSSBAR time:200 color:RED text:This is a bossbar text overrideMode:OVERRIDE_SAME_TEXT
CANCEL_PICKUP
Info: Disables pickup on a player for a set amount of time
Command: settings
time: The duration in ticks of how long till the player can pickup items again
material: If set the player cant pickup only the material specified, if null he can't pickup everything
Example:
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- CANCEL_PICKUP time:600
- CANCEL_PICKUP time:600 material:stone
CHAT
Info: Send a message from the player to the chat
Command settings
text: Text to send
Example:
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- CHAT &6Hello !!
CHESTPLATE
Info: Puts the item in your main hand to your chestplate slot. (Will not work if the item has "Curse of Binding")
No command setting
Example:
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- CHESTPLATE
CLOSE_INVENTORY
Info: It closes the inventory to the player
No command setting
Example:
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- CLOSE_INVENTORY
CROPS_GROWTH_BOOST
Info: It boost the growth of the crops around you
Command settings:
radius: The radius of the boost (Default 5)
delay: The delay in ticks between each growth boost
duration: The duration in ticks of the total boost
chance: The chance of growth the blocks have when the boost is applied
Example:
The following command will generate 20 growth boost every 10 ticks. All blocks within the radius will have 50% chance to growth when a boost is applied.
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- CROPS_GROWTH_BOOST radius:5 delay:10 durations:200 chance:50
DISABLE_FLY_ACTIVATION
Info: Deny the usage of the fly for a player (Gliding in Elytra is not considered as flying)
Command settings
time: The duration in seconds of the effect
Example: (The command below disable the activation of the fly during 1 minute)
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- DISABLE_FLY_ACTIVATION time:60
DISABLE_GLIDE_ACTIVATION
Info: Deny the use of elytra for a period of time
Command settings:
time: The duration in seconds of the effect
Example: (the command below disable the use of elytra for 20 secs)
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- DISABLE_GLIDE_ACTIVATION time:20
EICOOLDOWN
Info: It applys a cooldown to a specific ExecutableItems
Command: EICOOLDOWN {PLAYER} {ID} {SECONDS} {boolean TICKS} [optional activator id]
{PLAYER}: The player to target the command
{ID}: The id of the ExecutableItem or "all" for all ExecutableItems
{Seconds}: The amount of time
{boolean TICKS}: If you want the time to be in ticks
[optional activator id]: You can apply it to a specific activator id
Example:
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- EICOOLDOWN %player% thisismyid 10 true # For the ExecutableItem thisismyid
- EICOOLDOWN %player% all 10 true # For all ExecutableItems
EBCOOLDOWN
Info: It applys a cooldown to a specific ExecutableBlocks
Command: EBCOOLDOWN {PLAYER} {ID} {SECONDS} {boolean TICKS} [optional activator id]
{PLAYER}: The player to target the command
{ID}: The id of the ExecutableBlocks or "all" for all ExecutableBlocks
{Seconds}: The amount of time
{boolean TICKS}: If you want the time to be in ticks
[optional activator id]: You can apply it to a specific activator id
Example:
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- EBCOOLDOWN %player% thisismyid 10 true # For the ExecutableBlock thisismyid
- EBCOOLDOWN %player% all 10 true # For all ExecutableBlocks
EECOOLDOWN
Info: It applys a cooldown to a specific ExecutableItems
Command: EECOOLDOWN {PLAYER} {ID} {SECONDS} {boolean TICKS} {optional activator}
{PLAYER}: The player to target the command
{ID}: The id of the ExecutableEvent or "all" for all ExecutableEvents
{Seconds}: The amount of time
{boolean TICKS}: If you want the time to be in ticks
[optional activator id]: You can apply it to a specific activator id
Example:
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- EECOOLDOWN %player% thisismyid 10 true # For the ExecutableEvent thisismyid
- EECOOLDOWN %player% all 10 true # For all ExecutableEvents
FLY_ON
Info: Gives the player creative flight
No command setting
Example:
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- FLY_ON
FLY OFF
Info: Disables creative flight on the player and if the player's flight get's disabled midair, the player will be teleported on the possible block under the player.
Command settings:
teleportOnTheGround: (true or false) Whether the player would get teleported to the ground or not (Default true)
Example:
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- FLY_OFF teleportOnTheGround:true
FORCE_DROP
Info: It drops all the EI in your inventory with the id specified
Command settings
ei_id: Specify the EI that you want to be force dropped by the player
Example:
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- FORCE_DROP ei_id:excalibursword
FORMAT_ENCHANTMENTS
Info: It formats all enchantments in your lore
Command: FORMAT_ENCHANTMENTS {slot}
It supports -1 as slot to target the mainhand
Example:
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- FORMAT_ENCHANTMENTS %slot%
GRAVITY_DISABLE
Info: It stops the gravity for the player, stopping the player to "fall" down or going up.
No command settings
Example:
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- GRAVITY_DISABLE
- DELAY 5
- GRAVITY_ENABLE
GRAVITY_ENABLE
Info: It enable again the gravity for the player, so the player will fall normally.
No command setting
Example:
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- GRAVITY_DISABLE
- DELAY 5
- GRAVITY_ENABLE
HEAD
Info: Puts the item in your main hand to your head slot. (Will not work if the item has "Curse of Binding")
No command setting
Example:
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- HEAD
JOBS_MONEY_BOOST
Info: Increases the money gained temporarily
Command settings
multiplier: Multiplier value
time: Duration in seconds of the boost in seconds
Example:
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- JOBS_MONEY_BOOST multiplier:2.0 time:10
LAUNCH
Info: Launches a custom projectile. Reference
List:
Command settings
projectile: the type of the projectile or the custom projectile ID from SCore ( Reference )
angleRotationVertical: (only for 1.14 and +) (not necessary) (default = 0) (in degrees) Define the direction where the entity will be launched
angleRotationHorizontal: (only for 1.14 and +) (not necessary) (default = 0) (in degrees) Define the direction where the entity will be launched
velocity: To customize the velocity of the projectile
Example:
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- LAUNCH projectile:My_Custom_Proj velocity:5
Example multiple shoots:
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- LAUNCH projectile:WITHERSKULL
- LAUNCH projectile:WITHERSKULL angleRotationVertical:20
- LAUNCH projectile:WITHERSKULL angleRotationVertical:-20
LEGGINGS
Info: Puts the item in your main hand to your leggings slot. (Will not work if the item has "Curse of Binding")
No command setting
Example:
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- LEGGINGS
LOCATED_LAUNCH
Info: Launches a projectile at a specific location
Command: settings:
projectileType: the type of the projectile or the custom projectile ID from SCore ( Reference )
frontValue: positive=front , negative=back - Front/Back Position. For example, if you want to spawn the projectile 5 blocks far from where you're facing, use a higher positive value
rightValue: right=positive, negative=left - Right/Left Position. For example, if you want the projectile to spawn to your left, use a higher negative value
yValue: To how high up from your Y position will the projectile will spawn.
velocity: To how fast will the projectile fly. Set the value to 0 for the projectile to fall downwards upon spawning the projectile.
angleRotationVertical: (Optional) you can add a vetical rotation for your projectile (in degrees)
angleRotationHorizontal: (Optional) you can add a horizontal rotation for your projectile (in degrees)
Example:
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- LOCATED_LAUNCH projectile:ARROW frontValue:0 rightValue:0 yValue:0 velocity:1 angleRotationVertical:0 angleRotationHorizontal:0
MINECART_BOOST
Info: It boost you when riding a minecart (Effect close to when you go up of a powered rail)
Command settings:
boost: The boost speed
Example:
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- MINECART_BOOST boost:10
MIX_HOTBAR
Info: it mixes the hotbar of the player
No command setting
Example:
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- MIX_HOTBAR
MODIFY_DURABILITY
Modifies the durability of a specific item in a specific slot
Command settings:
modification: Positive value to increase the durability. Negative value to decrease the durability
slot: The slot number of the item (-1 for the held slot)
supportUnbreaking: (true or false) If it supports the unbreaking enchantment or not
Example:
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- MODIFY_DURABILITY modification:-1 slot:%slot% supportUnbreaking:true
OPEN_CHEST
Info: It opens a chest in the selected location
Command: OPENCHEST {world} {x} {y} {z} [bypassProtections]
{bypassProtections}: If it will open the chest anyways even if its protected
Example:
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- OPENCHEST VanillaWorld 100 100 100
OPEN_ENDERCHEST
Info: It opens the ender chest for the player that runs the activator
No command setting
Example:
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- OPEN_ENDERCHEST
OPEN_WORKBENCH
Info: It opens a workbench for the player that runs the activator
No command setting
Example:
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- OPEN_WORKBENCH
OXYGEN
Info: It gives oxygen to the target
Command settings:
time: The duration in ticks of oxygen you want to give
Example:
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- OXYGEN time:200
PROJECTILE_CUSTOMDASH1
Info: Similar to CUSTOMDASH1 but the xyz will be replaced with the xyz coords of the nearest projectile from you.
Command settings:
fallDamage: Whether you will get fall damage or not (If you forgot to set whether it's true or false, the default will be false. To get fall damage, set this to true)
Example:
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- PROJECTILE_CUSTOMDASH1 fallDamage:false
REGAIN_FOOD
Info: Gives you a specific amount of food/saturation
Command settings:
amount: The amount of saturation points you want to gain. Use negative values to reduce hunger points
Example:
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- REGAIN_FOOD amount:5
REGAIN_MAGIC
Info: Gives the player specific values of a specific magic
Command settings:
ecoSkillsMagicID: The ID of the Ecoskills's magic.
amount: The amount to get.
Example:
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- REGAIN_MAGIC ecoSkillsMagicID:mana amount:15
REGAIN_SATURATION
Info: Gives you a specific amount of saturation
Command settings:
amount: The amount of saturation you can to give
Example:
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- REGAIN_SATURATION amount:10
REMOVE_ENCHANTMENT
Info: Remove an enchantment from a slot
Command settings:
slot: Slot to remove the enchantment from
enchantment: Enchantment to remove (ALL for every enchantment)
Example:
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- REMOVE_ENCHANTMENT slot:-1 enchantment:ALL
REMOVE_LORE
Info: Remove a lore line
Command settings:
{slot}: Slot to remove the lore from
{line}: The line that you want to remove
Example:
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- REMOVE_LORE slot:1 line:5
REPLACE_BLOCK
Info: Replaces the block the player is looking at into a different one
Command settings
{material}: Block ID (Block states are supported)
Example:
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- REPLACE_BLOCK STONE_BRICKS
- REPLACE_BLOCK WATER[LEVEL=0]
SEND_BLANK_MESSAGE
Info: Sends you a blank message
No command setting
Example:
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- SEND_BLANK_MESSAGE
SEND_MESSAGE
Info: Sends you a message
Command settings:
message: the message you want to send
Example:
activators:
activator0: # Activator ID, you can create as many activator on the activators list
commands:
- SEND_MESSAGE text:&fThis is a somewhat random text.
SEND_CENTERED_MESSAGE
Info: Sends you a message centered in the chat
Command settings:
message: the message you want to send
Example:
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- SEND_CENTERED_MESSAGE text:&fThis is a somewhat random text.
SET_ARMOR_TRIM
Info: Set the specific armor trim with the specific pattern for the specified slot
Command settings:
slot: The slot to apply the command (slot -1 for main hand)
pattern: The pattern of the trim (if 'null' or 'remove' it will remove the current pattern)
patternMaterial: The material of the pattern
Example:
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- SET_ARMOR_TRIM slot:38 pattern:vex patternMaterial:netherite
- SET_ARMOR_TRIM slot:38 pattern:null #to clear the armor trim
SET_BLOCK
Info: Place a block on the block targeted by the player
Command settings:
blockface: You can specify or not a blockFace to force the placement above for example
material: Block ID (Block states are supported)
bypassProtection: Whether or not it will place the block even if the player doesnt have the permission
Example:
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- SET_BLOCK blockface:UP material:OAK_WOOD
- SET_BLOCK material:FURNACE[LIT=TRUE]
SET_BLOCK_POS
Info: Set a block in a specific position
Command settings:
x: X-Coordinate
y: Y-Coordinate
z: Z-Coordinate
material: the material of the block
bypassProtection: true or false, whether or not it bypass region, claim , island protection
replace: true or false, whether or not it replaces the block if one already exists
Example:
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- SET_BLOCK_POS x:0 y:0 z:0 material:STONE bypassProtection:false replace:true
SET_EXECUTABLE_BLOCK
Info: Setblock but for Executable Blocks. (EXECUTABLE BLOCKS MUST BE INSTALLED)
Command settings:
id: ID of the executable block you are trying to place down
x: X-Coordinate
y: Y-Coordinate
z: Z-Coordinate
world: Name of the world
replace: true or false. Whether it will replace the existing block in the said coordinates or not
bypassProtection: if you want bypass the protections like worldguard (default false)
ownerUUID: (Optional) The uuid of the supposed owner of the executable block
Example:
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- SET_EXECUTABLE_BLOCK id:Mithril_Ore x:%block_x_int% y:%block_y_int% z:%block_z_int% world:%block_world% replace:false bypassProtection:true ownerUUID:%player_uuid%
SET_ITEM_NAME
Info: Sets a custom name for your item in a specific slot
Command settings:
slot: The slot where it will be applied. -1 for mainhand
name: the new name of the item
Example:
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- SET_ITEM_NAME slot:%slot% name:&eThis is the new name of the item
SET_ITEM_COLOR
Info: Sets a specific color for the item (item colorables as leather armor)
Command settings:
slot: The slot where it will be applied. -1 for mainhand
color: number value of the color
Example:
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- SET_ITEM_COLOR slot:1 color:0
SET_ITEM_ATTRIBUTE
Info: It sets an attribute to an item.
Command settings:
slot: The slot where it will be applied. -1 for mainhand
attribute: The attribute you want to add
value: The value for the operation
equipmentSlot: The slot for the attribute
Example:
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- SET_ITEM_ATTRIBUTE slot:%slot% attribute:GENERIC_ARMOR value:10 equipmentSlot:CHEST
SET_ITEM_CUSTOM_MODEL_DATA
Info: Sets a specific custom model data to the specific item
Command settings:
slot: The slot where it will be applied. -1 for mainhand
customModelData: value of the customModelData
Example:
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- SET_ITEM_CUSTOM_MODEL_DATA slot:10 customModelData:10
SET_ITEM_COOLDOWN
Gives the player/target cooldown on an item
Command settings:
material or group: The type of material or the group
cooldown:: cooldown in seconds
Example:
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- SET_ITEM_COOLDOWN material:ENDER_PEARL cooldown:10
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- SET_ITEM_COOLDOWN group:my_cooldown_group cooldown:10
more info for the group arg:
SET_ITEM_MATERIAL
Replaces the material of the item with a different material while keeping the nbt of the target item
Commands settings:
slot: Slot number (-1 for mainhand)
material: The material you want the item to become into
Example:
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- SET_ITEM_MATERIAL slot:10 material:DIAMOND_HOE
SET_ITEM_LORE
Info: Sets a line of lore
Command settings:
slot: Slot number (-1 for mainhand)
line : If you want to set the lore of the first type 1
text: The new line text
Example:
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- SET_ITEM_LORE slot:%slot% line:3 text:&6LEGENDARY SWORD
SET_TEMP_BLOCK_POS
Info : Set a temporary block
Command settings
x: X-Coordinate
y: Y-Coordinate
z: Z-Coordinate
world: Name of the world
material: Block ID
time: Time in ticks
bypassProtection: (true or false) Whether to ignore 3rd party intervention or not
whitelistCurrentBlock: List of blocks to watch out for
Examples:
AIR, WATER
!STONE, !COBBLESTONE
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- SET_TEMP_BLOCK_POS x:%entity_x% y:%entity_y% z:%entity_z% world:%entity_world% material:BEDROCK time:40 bypassProtectiontrue whitelistCurrentBlock:!AIR,!WATER
It doesn't replace blocks that have extra datas (inventory, rotation, etc)
SPAWN_ENTITY_ON_CURSOR
Info: Spawn entities on your cursor
Command settings:
entity: Mob ID (ALL CAPS)
amount: The amount of mobs that will spawn in that spot
maxRange: The max range of the spawn (Default 200)
Example:
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- SPAWN_ENTITY_ON_CURSOR entity:CREEPER amount:1
SUDO
Info: Forces you to run a command
Command: SUDO (command)
Example:
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- SUDO sit
- SUDO say hi
SUDO_OP
Info: Gives the player OP, SUDOs the player and DEOPs it
Extra Info: During the OP, the player can only run the specified command after the SUDOOP, all other commands are blocked when the player is OP, and if the server crashes, no problem. The player will be DEOPed when the player reconnects.
Command: SUDO_OP (command)
Example:
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- SUDO_OP summon zombie
- SUDO_OP fly
- SUDO_OP god
- SUDO_OP /replacenear 20 tnt
It is not recommended to use this a lot. As it is explained on the top of this page, if want to run vanilla commands use the execute command (Explained on the FAQ "How to use vanilla commands").
If have another way to achieve what you want use it.
And if you have no other way but using SUDOOP, then use this command. This shouldn't be your first option.
SWAP_HAND
Info: Swaps the current item with your offhand item
No command setting
Example:
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- SWAPHAND
TRANSFER_ITEM
Info: Swaps 2 items in the inventory by slot
Command: TRANSFER_ITEM {slot of launcher} {slot of receiver} [boolean drop]
{slot of launcher}: Target slot for slot no.1
{slot of receiver}: Target slot for slot no.2
[boolean drop]: (default = false) Whether {slot of launcher} gets dropped during the swap or not
XPBOOST
Info: Boost the xp gain for a time.
Command: XPBOOST {multiplier} {timeinsecs}
Example:
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
commands:
- XPBOOST 2 10
Mixed Commands
In addition of the following list of commands you can also use:
These commands can be used in the Player related commands OR Entity related commands.
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