Player & Target Commands
Last updated
Last updated
You need to know that by default all commands are run by the console, so if you want that the player run the command add or before.
(Click on SUDO or SUDO_OP for more infos)
Don't use this option for vanilla commands and CUSTOM COMMANDS, to use vanilla commands properly go to FAQ and "How to use vanilla commands",
"Multi-world" compatibility for the vanilla commands.
execute in <<NAME
OF
YOUR_WORLD>> run ...
Example, you want summon a Zombie in the world SsomarWorld:
execute in <<SsomarWorld>> run summon zombie 100 50 100
Example with a placeholder:
execute in <<%player_world%>> run summon zombie 100 50 100
In addition of the following list of commands you can also use
These commands can be used in the Player related commands OR Entity related commands.
Sorted by alphabetical order
Info: Gives absorption effect to the player
Command settings:
amount: amount of absorption half hearts. Supports negative values to remove.
time: time of the effect in ticks. Set it empty or "0" if want to be infinite.
Example:
Your MAX_ABSORPTION attribute value must be above 0 !
Check the value by typing : /attribute PLAYER_NAME minecraft:max_absorption base get
And you can increase it by typing: /attribute PLAYER_NAME minecraft:max_absorption base set 20
Info: Display the action bar with your text + the time remaining (59, 58, 57...).
Command:
ACTIONBAR {Your text} {delay}
Example:
Info: It adds an attribute to an item as sum or rest operation.
Command: settings
slot: The slot where it will be applied. -1 for mainhand
attribute: The attribute you want to add
value: The value for the operation
equipmentSlot: The slot where the attribute will be enabled
mode: select the mode of addition
mode:ADD # Add the attribute to the item
mode:OVERRIDE # Remove the current attributes of the same type of the item + Add the attribute to the item
mode:STACK # Stack with the attribute present on the item, if no one exist it adds it
affectDefaultAttributes: true or false # When it's true the mode OVERRIDE will also override the default attributes, and for the MODE stack it allows to stack with the default attributes (green)
Example:
Info: It adds an enchantment on an item on a specific slot with certain level
Command: settings
slot: The slot where it will be applied. -1 for mainhand
enchantment: The enchantment that you want to be applied, don't use spaces, use the minecraft enchantments not the display ones.
level: The level for the enchantment
Example:
Info: Adds a line of lore
Command settings
slot: The slot where it will be applied. -1 for mainhand
text: The text for the new lore line
Example:
Info: Puts the item in your main hand to your boots slot. (Will not work if the item has "Curse of Binding")
No command setting
Example:
Info: Creates a bossbar text for a certain duration time.
Command: settings
time: The duration of the bossbar in ticks
color: Color of bossbar text
text: text on the bossbar
count: how many times you want it to count
if this option is present, the time argument will not matter anymore
countTicks: true/false whether you want it to count in ticks or in seconds instead
countOrder:
ascending: makes the timer count from 0
descending: makes the timer count from the given
overrideMode:
NO_OVERRIDE: It doesn't override the other Bossbars
OVERRIDE_ALL: It will override all other BossBars sent by SCore
OVERRIDE_SAME_TEXT: It will override the other Bossbars sent by SCore that contain the same text
Example:
Info: Disables pickup on a player for a set amount of time
Command: settings
time: The duration in ticks of how long till the player can pickup items again
material: If set the player cant pickup only the material specified, if null he can't pickup everything
Example:
Info: Send a message from the player to the chat
Command settings
text: Text to send
Example:
Info: Puts the item in your main hand to your chestplate slot. (Will not work if the item has "Curse of Binding")
No command setting
Example:
Info: It closes the inventory to the player
No command setting
Example:
Info: It boost the growth of the crops around you
Command settings:
radius: The radius of the boost (Default 5)
delay: The delay in ticks between each growth boost
duration: The duration in ticks of the total boost
chance: The chance of growth the blocks have when the boost is applied
Example:
The following command will generate 20 growth boost every 10 ticks. All blocks within the radius will have 50% chance to growth when a boost is applied.
Info: Deny the usage of the fly for a player (Gliding in Elytra is not considered as flying)
Command settings
time: The duration in seconds of the effect
Example: (The command below disable the activation of the fly during 1 minute)
Info: Deny the use of elytra for a period of time
Command settings:
time: The duration in seconds of the effect
Example: (the command below disable the use of elytra for 20 secs)
Info: It applys a cooldown to a specific ExecutableItems
Command: EICOOLDOWN {PLAYER} {ID} {SECONDS} {boolean TICKS} [optional activator id]
{PLAYER}: The player to target the command
{ID}: The id of the ExecutableItem
{Seconds}: The amount of time
{boolean TICKS}: If you want the time to be in ticks
[optional activator id]: You can apply it to a specific activator id
Example:
Info: It applys a cooldown to a specific ExecutableBlocks
Command: EBCOOLDOWN {PLAYER} {ID} {SECONDS} {boolean TICKS} [optional activator id]
{PLAYER}: The player to target the command
{ID}: The id of the ExecutableItem
{Seconds}: The amount of time
{boolean TICKS}: If you want the time to be in ticks
[optional activator id]: You can apply it to a specific activator id
Example:
Info: It applys a cooldown to a specific ExecutableItems
Command: EECOOLDOWN {PLAYER} {ID} {SECONDS} {boolean TICKS} {optional activator}
{PLAYER}: The player to target the command
{ID}: The id of the ExecutableItem
{Seconds}: The amount of time
{boolean TICKS}: If you want the time to be in ticks
[optional activator id]: You can apply it to a specific activator id
Example:
Info: Gives the player creative flight
No command setting
Example:
Info: Disables creative flight on the player and if the player's flight get's disabled midair, the player will be teleported on the possible block under the player.
Command settings:
teleportOnTheGround: (true or false) Whether the player would get teleported to the ground or not (Default true)
Example:
Info: It drops all the EI in your inventory with the id specified
Command settings
ei_id: Specify the EI that you want to be force dropped by the player
Example:
Info: It formats all enchantments in your lore
Command: FORMAT_ENCHANTMENTS {slot}
It supports -1 as slot to target the mainhand
Example:
Info: It stops the gravity for the player, stopping the player to "fall" down or going up.
No command settings
Example:
Info: It enable again the gravity for the player, so the player will fall normally.
No command setting
Example:
Info: Puts the item in your main hand to your head slot. (Will not work if the item has "Curse of Binding")
No command setting
Example:
Info: Increases the money gained temporarily
Command settings
multiplier: Multiplier value
time: Duration in seconds of the boost in seconds
Example:
List:
Command settings
angleRotationVertical: (only for 1.14 and +) (not necessary) (default = 0) (in degrees) Define the direction where the entity will be launched
angleRotationHorizontal: (only for 1.14 and +) (not necessary) (default = 0) (in degrees) Define the direction where the entity will be launched
velocity: To customize the velocity of the projectile
Example:
Example multiple shoots:
Info: Puts the item in your main hand to your leggings slot. (Will not work if the item has "Curse of Binding")
No command setting
Example:
Info: Launches a projectile at a specific location
Command: settings:
frontValue: positive=front , negative=back - Front/Back Position. For example, if you want to spawn the projectile 5 blocks far from where you're facing, use a higher positive value
rightValue: right=positive, negative=left - Right/Left Position. For example, if you want the projectile to spawn to your left, use a higher negative value
yValue: To how high up from your Y position will the projectile will spawn.
velocity: To how fast will the projectile fly. Set the value to 0 for the projectile to fall downwards upon spawning the projectile.
angleRotationVertical: (Optional) you can add a vetical rotation for your projectile (in degrees)
angleRotationHorizontal: (Optional) you can add a horizontal rotation for your projectile (in degrees)
Example:
Info: It boost you when riding a minecart (Effect close to when you go up of a powered rail)
Command settings:
boost: The boost speed
Example:
Info: it mixes the hotbar of the player
No command setting
Example:
Modifies the durability of a specific item in a specific slot
Command settings:
modification: Positive value to increase the durability. Negative value to decrease the durability
slot: The slot number of the item (-1 for the held slot)
supportUnbreaking: (true or false) If it supports the unbreaking enchantment or not
Example:
Info: It opens a chest in the selected location
Command: OPENCHEST {world} {x} {y} {z} [bypassProtections]
{bypassProtections}: If it will open the chest anyways even if its protected
Example:
Info: It opens the ender chest for the player that runs the activator
No command setting
Example:
Info: It opens a workbench for the player that runs the activator
No command setting
Example:
Info: It gives oxygen to the target
Command settings:
time: The duration in ticks of oxygen you want to give
Example:
Info: Similar to CUSTOMDASH1 but the xyz will be replaced with the xyz coords of the nearest projectile from you.
Command settings:
fallDamage: Whether you will get fall damage or not (If you forgot to set whether it's true or false, the default will be false. To get fall damage, set this to true)
Example:
Info: Gives you a specific amount of food/saturation
Command settings:
amount: The amount of saturation points you want to gain. Use negative values to reduce hunger points
Example:
Info: Gives the player specific values of a specific magic
Command settings:
ecoSkillsMagicID: The ID of the Ecoskills's magic.
amount: The amount to get.
Example:
Info: Gives you a specific amount of saturation
Command settings:
amount: The amount of saturation you can to give
Example:
Info: Remove an enchantment from a slot
Command settings:
slot: Slot to remove the enchantment from
enchantment: Enchantment to remove (ALL for every enchantment)
Example:
Info: Remove a lore line
Command settings:
{slot}: Slot to remove the lore from
{line}: The line that you want to remove
Example:
Info: Replaces the block the player is looking at into a different one
Command settings
{material}: Block ID (Block states are supported)
Example:
Info: Sends you a blank message
No command setting
Example:
Info: Sends you a message
Command settings:
message: the message you want to send
Example:
Info: Sends you a message centered in the chat
Command settings:
message: the message you want to send
Example:
Info: Set the specific armor trim with the specific pattern for the specified slot
Command settings:
slot: The slot to apply the command (slot -1 for main hand)
pattern: The pattern of the trim (if 'null' or 'remove' it will remove the current pattern)
patternMaterial: The material of the pattern
Example:
Info: Place a block on the block targeted by the player
Command settings:
blockface: You can specify or not a blockFace to force the placement above for example
material: Block ID (Block states are supported)
bypassProtection: Whether or not it will place the block even if the player doesnt have the permission
Example:
Info: Set a block in a specific position
Command: SETBLOCKPOS {x} {y} {z} {material} [bypassProtection true-false] [replace true or false]
Example:
Info: Setblock but for Executable Blocks. (EXECUTABLE BLOCKS MUST BE INSTALLED)
Command settings:
id: ID of the executable block you are trying to place down
x: X-Coordinate
y: Y-Coordinate
z: Z-Coordinate
world: Name of the world
replace: true or false. Whether it will replace the existing block in the said coordinates or not
bypassProtection: if you want bypass the protections like worldguard (default false)
ownerUUID: (Optional) The uuid of the supposed owner of the executable block
Example:
Info: Sets a custom name for your item in a specific slot
Command settings:
slot: The slot where it will be applied. -1 for mainhand
name: the new name of the item
Example:
Info: Sets a specific color for the item (item colorables as leather armor)
Command settings:
slot: The slot where it will be applied. -1 for mainhand
color: number value of the color
Example:
Info: It sets an attribute to an item.
Command settings:
slot: The slot where it will be applied. -1 for mainhand
attribute: The attribute you want to add
value: The value for the operation
equipmentSlot: The slot for the attribute
Example:
Info: Sets a specific custom model data to the specific item
Command settings:
slot: The slot where it will be applied. -1 for mainhand
customModelData: value of the customModelData
Example:
Gives the player/target cooldown on an item
Command settings:
material or group: The type of material or the group
cooldown:: cooldown in seconds
Example:
more info for the group arg:
Replaces the material of the item with a different material while keeping the nbt of the target item
Commands settings:
slot: Slot number (-1 for mainhand)
material: The material you want the item to become into
Example:
Info: Sets a line of lore
Command settings:
slot: Slot number (-1 for mainhand)
line : If you want to set the lore of the first type 1
text: The new line text
Example:
Info : Set a temporary block
Command settings
x: X-Coordinate
y: Y-Coordinate
z: Z-Coordinate
world: Name of the world
material: Block ID
time: Time in ticks
bypassProtection: (true or false) Whether to ignore 3rd party intervention or not
whitelistCurrentBlock: List of blocks to watch out for
Examples:
AIR, WATER
!STONE, !COBBLESTONE
It doesn't replace blocks that have extra datas (inventory, rotation, etc)
Info: Spawn entities on your cursor
Command settings:
entity: Mob ID (ALL CAPS)
amount: The amount of mobs that will spawn in that spot
maxRange: The max range of the spawn (Default 200)
Example:
Info: Forces you to run a command
Command: SUDO (command)
Example:
Info: Gives the player OP, SUDOs the player and DEOPs it
Extra Info: During the OP, the player can only run the specified command after the SUDOOP, all other commands are blocked when the player is OP, and if the server crashes, no problem. The player will be DEOPed when the player reconnects.
Command: SUDO_OP (command)
Example:
It is not recommended to use this a lot. As it is explained on the top of this page, if want to run vanilla commands use the execute command (Explained on the FAQ "How to use vanilla commands").
If have another way to achieve what you want use it.
And if you have no other way but using SUDOOP, then use this command. This shouldn't be your first option.
Info: Swaps the current item with your offhand item
No command setting
Example:
Info: Swaps 2 items in the inventory by slot
Command: TRANSFER_ITEM {slot of launcher} {slot of receiver} [boolean drop]
{slot of launcher}: Target slot for slot no.1
{slot of receiver}: Target slot for slot no.2
[boolean drop]: (default = false) Whether {slot of launcher} gets dropped during the swap or not
Info: Boost the xp gain for a time.
Command: XPBOOST {multiplier} {timeinsecs}
Example:
In addition of the following list of commands you can also use:
These commands can be used in the Player related commands OR Entity related commands.
You can find the attributes here
->
Info: Launches a custom projectile.
projectile: the type of the projectile or the custom projectile ID from SCore ( )
projectileType: the type of the projectile or the custom projectile ID from SCore ( )
You can use minimessages color codes, like using gradient and stuff from this site: You can only use one type of formatting at once in the same SENDMESSAGE command, either the classic color codes format or minimessage format.
You can use minimessages color codes, like using gradient and stuff from this site: You can only use one type of formatting at once in the same SENDMESSAGE command, either the classic color codes format or minimessage format.
Use the website: for the leather color
You can find the attributes here