Activators features
These options are utilized to accomplish specific things to create simple to complex items
Last updated
These options are utilized to accomplish specific things to create simple to complex items
Last updated
Example:
Description: It appears on the default timeLeft:
message in the locale and on the default condition message.
Required: NO, (Default "an activator")
Example:
Description: Increase or Decrease the current amount of usage of the item.
Required: NO, (Default -1)
Description: This is where you can modify the variables into your item.
Example:
Required: NO (Default: no modification)
IF YOU'RE USING PLACEHOLDERS LIKE %parseother_{%target%}_{player_health}%
AND THE TYPE OF THE SAID VARIABLE IS A NUMBER, USE STRING INSTEAD OR ISSUES WILL OCCUR
Description: This makes it so the EI item will only work on specific slots.
Example:
More Information:
Choose slot 0-41 for the slots
If you select -1, it will only activate if you are holding it at your main hand.
Required: NO (Default: -1)
Description: Update specific things on the item when that activator gets triggered.
Keep in mind that normally, if you change a feature in an activator of "x" item it will change on every "x" Item in your server, but, if the change is a visual related change, as a display name change, or lore change, it won't get updated, in the case you want it to get updated too this feature will be useful for you.
Example:
These features doesn't work for all activators
Description: This makes it so vanilla loot will not be obtained from breaking blocks or killing mobs.
NOTE: CUSTOM DROPS FROM CUSTOM MOBS PLUGIN LIKE MYTHIC MOBS WILL NOT GET AFFECTED BY THIS.
Options: true or false
Example:
Required: NO (Default: false)
Description: This attribute makes it so it will only activate if you only clicked air.
Options: true or false
Example:
Required: NO (Default: false)
Description: This attribute makes it so it will only activate if you click blocks.
Options: true or false
Example:
Required: NO (Default: false)
Description: This makes it so it will only activate if you are right-clicking, left-clicking or both.
Options: RIGHT, LEFT, RIGHTORLEFT
Example:
Required: YES (Default: RIGHT)
Description: This delays the repetition of the LOOP activator.
Example:
Required: YES (Default: 30)
Only for the premium activator LOOP
Description: This makes it so the value under the delay attribute will be counted in game ticks instead of seconds.
Example: delayTick: true
Required: NO (Default: false)
Only for the premium activator LOOP
Example:
Description: Cooldown for activating an activator (in seconds)
Required: NO, (Default 30)
Custom cooldown features:
pauseWhenOffline : It pauses the cooldown when the player disconnect
pausePlaceholdersConditions : It pauses the cooldown when the placeholderConditions set is valid
Example:
Description: If the cooldown value will be counted by ticks
Required: NO, (Default false)
Example:
Placeholders available in this message:
%time% -> the entire cooldown in seconds
%time_H% -> the hours part of the cooldown
%time_M% -> the minutes part of the cooldown
%time_S% -> the seconds part of the cooldown
Description: Cooldown message
Required: NO
Example:
Options: true or false
Description: Enable/disable the display of the cooldown message.
Required: NO, (Default false)
Description: This attribute prevents vanilla events from happening on the EI item if you are in cooldown.
Options: true or false
Example:
Required: NO (Default: false)
Example:
Description: Add cooldown for another Executable item (in seconds)
It can add cooldown to a specific activator of an EI Item
Required: NO
Description: Add cooldown to the activator in a global way, so if one player use the activator, all players will be in cooldown for this same activator.
Example:
Example:
Description: This attribute searches for the required executable items in the player's inventory in order to activate.
Required: NO, (Default: No EI is required)
More Info: You can edit the message in locale or directly by adding this in the file:
If you don't want any messages to appear, add this in the file:
Example:
Description: This attribute searches for the required vanilla items in the player's inventory in order to activate. This does not consume Executable Items.
Required: NO, (Default: No item is required)
More info: You can edit the message in locale or directly by adding this in the file:
If you don't want any messages to appear, add this in the file:
(Requires Vault)
Example:
Description: This attribute checks if you have the required amount of money or more in order to activate. If the player has enough money, the value under requiredMoney will take away that amount from your current money.
Example:
If you have 150k money and the amount is 'requiredMoney: 100000', the attribute will take away 100k from your 150k leaving 50k money left in you and the activator will run.
If you have 70k money and the amount is 'requiredMoney: 200000', the attribute will reject the player and the activator will not run.
Required: NO, (Default: No money is required)
More Info: You can edit the message in locale or directly by adding this in the file:
If you don't want any messages to appear, add this in the file:
Example:
Description: This attribute checks if the player has the required amount of Experience Levels or more in order to activate. If the player has the right amount of Experience Levels or more, this activator will take away the required amount of Experience Levels.
Example:
If you have 216 Levels and the amount is 'requiredLevel: 99', the attribute will take away 99 levels from your 216 levels leaving 117 levels left in you and the activator will run.
If you have 60 levels and the amount is 'requiredLevel: 400', the attribute will reject the player and the activator will not run.
Required: NO, (Default: No level is required)
More Info: You can edit the message in locale or directly by adding this in the file:
If you don't want any messages to appear, add this in the file:
Description: This attribute checks if the player has the required amount of Experience or more in order to activate. If the player has the right amount of Experience or more, this activator will take away the required amount of Experience.
Description: Checks if the player has the required amount of mana or more in order to activate.
If this condition match, the mana will be consumed, if you don't want this to happen use a condition placeholder.
Compatible with AureliumSkills, MMOCore and AuraSkills
Description: Checks if the player has the required amount of magic or more in order to activate.
More information: ➤ Player commands
Example:
Required: NO
More information: ➤ Block commands
Example:
Required: NO
More information: ➤ Entity commands
Example:
Required: NO
More information: ➤ Target commands
Example:
Required: NO
Description: This makes it so any commands done by EI will not relay anything on the console panel.
Options: true or false
Example:
Required: NO (Default: false)
This command will hide only the outputs of the vanilla commands of Minecraft, like /effect
/give, ...
You can add custom messages to silence on the Score config
Description: This attribute serves as a whitelisting to what blocks would trigger the activator
Example:
Required: NO (Default: false)
It supports ItemsAdder blocks, example:
detailedBlocks:
ITEMSADDER:turquoise_block
It supports ExecutableBlocks blocks example:
EXECUTABLEBLOCKS:MYBLOCK
And you can blacklist all things by adding a ! before, example:
!DIRT
!ALL_ORES
Description: This attribute serves as a whitelisting to what entities would trigger the activator
It supports NBT Tags so you can add for example something like: ZOMBIE{IsBaby:1}
To blacklist mobs, add a "!" symbol beside the entity type.
Ex: !CREEPER
It supports MythicMobs adding like this:
NBT Tags require the plugin:
Example:
Required: NO (Default: false)
Mob Type List:
Description: Checks the item related to the activator
Example:
Description: Checks the damage cause that you recieved
Example:
Required: NO
More Info:
Description: Checks if the effect received matches the ones in the list
Example:
Description: Checks if the executed command matches the ones in the list
Example:
Required: YES
Description: This attribute prevents vanilla events from happening on the ei item.
Options: true or false
Example:
Required: NO (Default: false)
Description: This attribute prevents vanilla events from happening on the ei item if you don't have the required executable items.
Options: true or false
Example:
Required: NO (Default: false)
NOTE: YOU NEED TO HAVE A REQUIRED EXECUTABLE ITEM ATTRIBUTE FIRST IN ORDER TO USE THIS ATTRIBUTE.
Description: This attribute prevents vanilla events from happening on the ei item if you don't have the required experience levels.
Options: true or false
Example:
Required: NO (Default: false)
NOTE: YOU NEED TO HAVE A REQUIRED LEVEL ATTRIBUTE FIRST IN ORDER TO USE THIS ATTRIBUTE.
Description: This attribute prevents vanilla events from happening on the ei item if you don't have the required items.
Options: true or false
Example:
Required: NO (Default: false)
NOTE: YOU NEED TO HAVE A REQUIRED ITEMS ATTRIBUTE FIRST IN ORDER TO USE THIS ATTRIBUTE.
Description: This attribute prevents vanilla events from happening on the ei item if you don't have the required money.
Options: true or false
Example:
Required: NO (Default: false)
NOTE: YOU NEED TO HAVE A REQUIRED MONEY ATTRIBUTE FIRST IN ORDER TO USE THIS ATTRIBUTE.
Description: This attribute prevents vanilla events from happening on the ei item if the player reaches the max usage per day of the item
Options: true or false
Example:
Required: NO (Default: false)
Description: This attribute prevents vanilla events from happening on the ei item if the activator is in cooldown.
Options: true or false
Example:
Required: NO (Default: false)
Description: Cancels the event if the target block is not in the list of detailed blocks
Example:
Required: NO
PLAYER_BLOCK_BREAK
PLAYER_FISH
PLAYER_KILL_ENTITY
PLAYER_KILL_PLAYER
PLAYER_CLICK_ON_ENTITY
PLAYER_BLOCK_BREAK
PROJECTILE_HIT_BLOCK
PLAYER_HIT_ENTITY
PLAYER_CLICK_ON_ENTITY
PLAYER_KILL_ENTITY
PLAYER_RECEIVE_HIT_BY_ENTITY
PROJECTILE_HIT_ENTITY
PLAYER_KILL_PLAYER
PLAYER_RECEIVE_HIT_BY_PLAYER
PROJECTILE_HIT_PLAYER
PLAYER_BLOCK_BREAK
PROJECTILE_HIT_BLOCK
PLAYER_KILL_ENTITY
PLAYER_RECEIVE_HIT_BY_ENTITY
PROJECTILE_HIT_ENTITY
PLAYER_RECEIVE_HIT_BY_ENTITY
PLAYER_RECEIVE_HIT_BY_PLAYER
PLAYER_RECEIVE_HIT_GLOBAL
PLAYER_RECEIVE_EFFECT
PLAYER_WRITE_COMMAND
PLAYER_BLOCK_BREAK
PLAYER_BLOCK_PLACE
PROJECTILE_HIT_BLOCK