Ssomar Plugins
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  • Tools for all Plugins [Score]
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        • How to add custom NBTTag
        • HEX COLORS doesn't work
        • HUGE delay | cooldown | command time
        • Trident duplication
        • Custom name feature is not working
        • Score database large
        • PROJECTILE_HIT_... activators not working
        • Not so frequentlly asked questions
      • Items explanations
        • Item ideas - How to create...?
        • Hight-Powered Grappling Hook
        • Morph Tools
        • Delayed Teleport Towards Saved Location
        • Box of ender pearls
        • Swap position
        • Magnet
        • Item frame visibility toggler
        • Hermes boots
        • EI |WorldEdit -> SET COMMAND
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      • Methods | Template
        • Multiple projectiles on one item
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          • Custom durability bar
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        • Damage | Hit features
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        • Dashes | Commands & usage
        • Guns
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        • Only usable on mainhand
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        • MINEINCUBE command whitelist or blacklist blocks
        • Cancel a delayed command
        • Worldedit schematic
        • Condition 1 between 5 different armor pieces
        • Creating Items with multiple activators with varying conditions while having only one error message
        • [Free version] Mana Requirement
        • Setting Up a System that runs the auto update feature once per update
        • [Outdated] Global Cooldown
      • Custom projectiles implementation
        • Projectile ideas - How to create...?
        • Creating a basic projectile
        • Launch Arrows in cone
        • Launch Diamond Axe
        • Custom Actions / Damages per projectiles
      • Custom textures
        • Custom textures [1.21 --]
          • General items
          • Per states texture
          • Custom armor (using armor trims)
          • Animated textures
          • 3D Models
          • Uploading texture pack
          • Fixing Invalid PNG Files
        • Custom texture [1.21+]
      • Custom sounds
      • Informal Guides
      • Plugin performances optimization
    • 🔦MC Versions Compatibility
    • ⚙️Developer API
  • ExecutableBlocks
    • 📌Information EB
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    • ⌨️Commands & Permissions
  • MyFurniture
    • 📌Information MF
    • 📃Configurations
      • General Configuration
      • Furniture Configuration
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          • How to install correctly
          • How to update correctly
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        • Import your own Furniture
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        • Free vs Premium
    • ⌨️Commands & Permissions
  • ExecutableCrafting
    • 📌Information EC
    • 📃Configurations
      • General Configuration
      • Recipe Configuration
        • Recipe Features
        • Crafting Recipe Examples
      • Recipe groups
      • Recipe Book
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On this page
  • General features
  • itemCheckers
  • playerConditions
  • blockConditions
  • placeholdersConditions
  • Crafting recipe features
  • result
  • Input
  • typeOfCraftingTableRecipe
  • Anvil recipe features
  • Input
  • anvilMergeType
  • result
  • itemCommands
  • Furnace recipe features
  • Input
  • result
  • experience
  • cookingTime
Edit on GitHub
  1. ExecutableCrafting
  2. Configurations
  3. Recipe Configuration

Recipe Features

General features

itemCheckers

  • Info: You can configure at which degree the item must be the same to have the recipe validated.

  • itemCheckerType: Choose if you want use custom checks or not. If not the items placed by the users must match perfectly the items of the recipe. Here are the available options:

    • ITEM_MUST_BE_EXACTLY_THE_SAME

    • CUSTOM_CHECKS

  • If you have itemCheckerType: CUSTOM_CHECKS then you can adjust the checks performed. Here are the available options:

    • checkAmount: it checks if input amount = recipe item amount

    • checkDisplayName: it checks if input display name = recipe item display name

    • checkMaterial: it checks if input material = recipe item material

    • checkCustomModelData: it checks if input cmd = recipe item cmd

    • checkLore: it checks if input lore = recipe item lore

    • checkDurability: it checks if input durability = recipe item durability

    • checkExecutableItemID: it checks if input EI id = recipe item EI id

    • checkExecutableItemUsage: it checks if input EI usage = recipe item EI usage

    • checkExecutableItemVariables: it checks if input EI variables values = recipe item EI variables values

itemCheckers:
  itemCheckerType: ITEM_MUST_BE_EXACTLY_THE_SAME
  checkAmount: false
  checkDisplayName: false
  checkMaterial: false
  checkCustomModelData: false
  checkLore: false
  checkDurability: false
  checkExecutableItemID: false
  checkExecutableItemUsage: false
  checkExecutableItemVariables: false

playerConditions

  • Info: Conditions for the player that build the recipe

blockConditions

  • Info: Conditions for the Craft station (example the anvil for the Anvil recipes)

placeholdersConditions

  • Info: Placeholders conditions, where you can define conditions using the block placeholders / player placeholders or other PAPI placeholders...

Crafting recipe features

result

  • Info: Define the result of the recipe

  • Examples

# 1 emerald
result: minecraft:emerald
# 3 emeralds
result: minecraft:emerald>>amount:3
# Custom item (You can use our in-game editor, you can define it with just a click)
result: minecraft:stone{"minecraft:custom_data":{PublicBukkitValues:{"executableitems:ei-id":"testtt","score:usage":1}},"minecraft:custom_name":'{"extra":["shuriken"],"text":""}',"minecraft:item_model":"elypack:shuriken","minecraft:lore":['{"extra":[{"bold":false,"color":"aqua","italic":true,"obfuscated":false,"strikethrough":false,"text":"Default lore","underlined":false}],"text":""}']}

Input

  • Info: Define the items requirement

  • For the slot 1 it's input1, slot2 input2 , up to 9..

# 1 emerald
input1: minecraft:emerald
# 3 emeralds
input2: minecraft:emerald>>amount:3
# Custom item (You can use our in-game editor, you can define it with just a click)
input3: minecraft:stone{"minecraft:custom_data":{PublicBukkitValues:{"executableitems:ei-id":"testtt","score:usage":1}},"minecraft:custom_name":'{"extra":["shuriken"],"text":""}',"minecraft:item_model":"elypack:shuriken","minecraft:lore":['{"extra":[{"bold":false,"color":"aqua","italic":true,"obfuscated":false,"strikethrough":false,"text":"Default lore","underlined":false}],"text":""}']}

In 2*2 crafting station, it's either 1245 or 2356 or 4578 or 5689

typeOfCraftingTableRecipe

  • Info: Type of the crafting recipe table

  • Options:

    • MATCH_SHAPE

    • SHAPELESS : The placement order of the items will not be checked

Anvil recipe features

Input

  • Info: Define the items requirement

  • For the slot 1 it's input1, slot2 input2

# 1 emerald
input1: minecraft:emerald
# 3 emeralds
input2: minecraft:emerald>>amount:3
# Custom item (You can use our in-game editor, you can define it with just a click)
input2: minecraft:stone{"minecraft:custom_data":{PublicBukkitValues:{"executableitems:ei-id":"testtt","score:usage":1}},"minecraft:custom_name":'{"extra":["shuriken"],"text":""}',"minecraft:item_model":"elypack:shuriken","minecraft:lore":['{"extra":[{"bold":false,"color":"aqua","italic":true,"obfuscated":false,"strikethrough":false,"text":"Default lore","underlined":false}],"text":""}']}

anvilMergeType

  • Info: Type of the merge

  • Options:

    • CUSTOM_RESULT : Define the result in the result feature

    • INPUT1_AS_RESULT : The result will be the input1

    • INPUT2_AS_RESULT : The result item will be the input2

result

  • Info: Define the result of the recipe

  • Examples

# 1 emerald
result: minecraft:emerald
# 3 emeralds
result: minecraft:emerald>>amount:3
# Custom item (You can use our in-game editor, you can define it with just a click)
result: minecraft:stone{"minecraft:custom_data":{PublicBukkitValues:{"executableitems:ei-id":"testtt","score:usage":1}},"minecraft:custom_name":'{"extra":["shuriken"],"text":""}',"minecraft:item_model":"elypack:shuriken","minecraft:lore":['{"extra":[{"bold":false,"color":"aqua","italic":true,"obfuscated":false,"strikethrough":false,"text":"Default lore","underlined":false}],"text":""}']}

itemCommands

  • Info: To modify the result item

  • Examples:

itemCommands:
- ADD_ITEM_ATTRIBUTE attribute:GENERIC_MAX_HEALTH value:1.0 equipmentSlot:HAND mode:ADD affectDefaultAttributes:false
- MODIFY_ITEM_DURABILITY modification:50 supportUnbreaking:false
- SET_ITEM_MODEL model:minecraft:stone

Furnace recipe features

The fuel can't be edited currently

Input

  • Info: Define the items requirement

  • For the slot 1 it's input1

# 1 emerald
input1: minecraft:emerald
# 3 emeralds
input1: minecraft:emerald>>amount:3
# Custom item (You can use our in-game editor, you can define it with just a click)
input1: minecraft:stone{"minecraft:custom_data":{PublicBukkitValues:{"executableitems:ei-id":"testtt","score:usage":1}},"minecraft:custom_name":'{"extra":["shuriken"],"text":""}',"minecraft:item_model":"elypack:shuriken","minecraft:lore":['{"extra":[{"bold":false,"color":"aqua","italic":true,"obfuscated":false,"strikethrough":false,"text":"Default lore","underlined":false}],"text":""}']}1

result

  • Info: Define the result of the recipe

  • Examples

# 1 emerald
result: minecraft:emerald
# 3 emeralds
result: minecraft:emerald>>amount:3
# Custom item (You can use our in-game editor, you can define it with just a click)
result: minecraft:stone{"minecraft:custom_data":{PublicBukkitValues:{"executableitems:ei-id":"testtt","score:usage":1}},"minecraft:custom_name":'{"extra":["shuriken"],"text":""}',"minecraft:item_model":"elypack:shuriken","minecraft:lore":['{"extra":[{"bold":false,"color":"aqua","italic":true,"obfuscated":false,"strikethrough":false,"text":"Default lore","underlined":false}],"text":""}']}

experience

  • Info: The experience earned when the smelt is finish

experience: 0.0

cookingTime

  • Info: The cooking time in ticks (20 ticks = 1 second)

# Example for 10 seconds
cookingTime: 200
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Last updated 13 days ago

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Player conditions
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