Custom crops
Last updated
Last updated
This type of crops are related to crops that places a block, as PUMPKIN and MELON does.
Let's create a pumpkin seed that instead of placing a pumpkin block, it will place a ORANGE_WOOL (just because they are both orange, but you can select whatever you want)
Create the block with /ei create <id>
Select the material -> PUMPKIN_SEEDS
Create an activator CROP_PLACE_BLOCK
And you will see that we have 3 different zones of commands
Block commands is for running the commands from the block itself
Target Block commands the same as the last one but from the block PLACED itself (in this case, the pumpkin PLACED)
And owner commands the commands of the owner (if you want something to happen to the owner when this crop grows and place a block)
So, in target block commands we will add the command SETBLOCK ORANGE_WOOL
And then save and test
If want something to happen each time the crop grows, as the seeds do, carrots, potatoes, etc this is the type of block that you want
Let's create a carrots that each time it grows has a 50% of dropping a golden carrot
First let's create the block /eb create <id>
Let's set the material to CARROT
Let's create the activator CROP_GROW
And in the commands using RANDOM RUN (command already explained in utilities commands) let's use the DROPITEM command to drop a golden carrot with 50% of probability.
And that's it, let's save and test