Ssomar Plugins
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  • Tools for all Plugins [Score]
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        • Only usable on mainhand
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On this page
  • You can use all commands from the list above outside Ssomar Plugins !!
  • Player commands
  • Block commands
  • Entity commands
  • Command Issues
  • Issues related to ' and " symbols
  • Issues related to custom commands not executing under varying circumstances
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  1. Tools for all Plugins [Score]

Custom Commands

NextPlayer & Target Commands

Last updated 11 days ago

Here you have information related to all commands !

You can use all commands from the list above outside Ssomar Plugins !!

Score has more than 100 custom commands, that normalyl were able to only run inside your ExecutableItem/ExecutableBlock/ExecutableEvents, but using this feature we could run them outside Ssomar universe, let's take a look how this works.

Before starting, arguments with {} are obligatory to make the command work and [] are optional. They are colored following the format of the wiki too.

Player commands

  • Info: Command that allows outside and inside Ssomar Plugins to run a custom command from SCore to a specific player.

    • When using this command, all the command line is parsed through PlaceholdersAPI so you add placeholders to it.

  • Command: /score run-player-command player:{player} {command}

    • player: Name of the player targeted

    • command: SCore player command that will be applied to {player}

  • Examples:

    • /score run-player-command player:SsomarPluginsPlayer SENDMESSAGE &eHello

    • /score run-player-command player:SsomarPluginsPlayer SENDMESSAGE &eHello player:Ssomar +++ DELAY 10 +++ SWING_MAIN_HAND

    • /score run-player-command player:SsomarPluginsPlayer SENDMESSAGE &eHello my name is %player% and my life is %player_health%

Block commands

  • Info: Command that allows outside and inside Ssomar Plugins to run a custom command from SCore for a specific block.

  • Command: /score run-block-command [player:{player}] block:{world},{x},{y},{z} {command}

    • player: Player who is involved in this activator

      • Its optional due some commands need it, for example

        • MOB_AROUND: Who will apply the damage? well, the command applies damage to mob around but the damage will be count dealt as the {player}, so it checks if the player can actually damage the mob, the damage and kills counts for him, etc.

        • VEIN_BREAKER: Who broke the blocks ? well, the command breaks block in a vein shape but the blocks will be counted as broken by the {player}, so it checks if the player can actually break the block, the block broken counts for him, etc.

    • block

      • world: World where the block is

      • x: X coordinates of the block

      • y: Y coordinates of the block

      • z: Z coordinates of the block

    • command: Block command who will be run against the block and, if exists, by the player.

  • Examples:

    • /score run-block-command block:world,-23,-61,27 BREAK

    • /score run-block-command player:SsomarPluginsPlayer block:world,-23,-61,27 MINEINCUBE 1 false

Entity commands

  • Info: Command that allows outside and inside Ssomar Plugins to run a custom command from SCore for a specific entity

  • Command: /score run-entity-command entity:{entityUUID} {command}

    • entityUUID: UUID of the entity targeted

    • command: Entity command who will be run against the entity.

  • Example:

    • /score run-entity-command entity:c4d5338b-6f8e-4b97-9f18-9dbc47f60131 JUMP 1

    • /score run-entity-command entity:%entity_uuid% JUMP 1

Command Issues

Issues related to ' and " symbols

While writing commands like:

MOB_AROUND 10 true BLACKLIST(ARMOR_STAND) execute at %around_target_uuid% run summon armor_stand ~ ~3 ~ {NoGravity:1b,Silent:1b,Invulnerable:1b,Small:1b,Marker:1b,Invisible:0b,Tags:["mete0"],ArmorItems:[{},{},{},{id:"minecraft:magma_block",Count:1b,tag:{CustomModelData:10002}}]}

You might encounter console errors such as:

[07:41:08 INFO]: Expected '}'
...:minecraft:magma_block,Count:1b,tag:{CustomModelData:10002}}]}<--[HERE]

To fix it, change the " symbols to '

Issues related to custom commands not executing under varying circumstances

Try adding DELAYTICK 1 or DELAYTICK 2 or longer before executing the custom command. It may be due to how the nature of the used activators work.

📚
Player & Target Commands
Entity Commands
Block Commands
Utility Commands