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Custom Projectiles
- We created for you an in-game editor to make the edition simple. Use it.
THIS PROJECTILES ARE USED WITH LAUNCH AND LOCATED_LAUNCH COMMAND, THEY CAN'T BE "GIVEN" TO A PLAYER.
Command | Function |
---|---|
/score projectiles | Shows you all projectiles and let you edit them |
/score projectiles-create <id> | Open the editor to create a new projectile |
/score projectiles-delete <id> | Action to delete a projectile (need confirmation) |
/score reload | Reload the plugin (useful if you edit a projectile in .yml) |
This is the first thing you have to set, the type of projectile you want to create, Score supports:
- ARROW
- EGG
- ENDER_PEARL
- FIREBALL
- SPLASH_POTION
- SHULKER_BULLET
- SNOWBALL
- TRIDENT
- WITHER_SKULL
- DRAGON_FIREBALL
- THROWNEXPBOTTLE
Example:
type: ARROW
- It allow you to show the custom name above the projectile
- Options:
- true
- false
- Example:
customNameVisible: true
- This is the NAME of the projectile, useful for customNameVisible and placeholder stuff.
- Example:
customName: '&eBullet'
- Option to allow visual fire on the projectile
- Example:
visualFire: true
- Whether the projectile will be invisible or not
It requires PROTOCOLIB plugin !!
- Option to configure if the projectile can be picked up
- Options:
- ALLOWED
- DISALLOWED
- CREATIVE_ONLY
- Example:
pickupStatus: CREATIVE_ONLY
- Whether the projectile will have the glowing effect or not
- Options:
- true
- false
- Example:
glowing: true
- Whether the projectile will bounce from the entity during it's invulnerable state.
- Options:
- true
- false
- Example:
bounce: true
- Whether the projectile will affected by gravity or not
- Options:
- true
- false
- Example:
gravity: true
- How fast the projectile will be
- Example:
velocity: 2.0
THE DAMAGE OF THE ARROW WILL BE AFFECTED BY THIS OPTION
Equation:
velocity x 1 = Arrow Damage
- This can edit what particles will display the projectile around it.
config | explanation |
---|---|
particlesType | Type of particle |
particlesAmount | How many particles will it emit each time |
particlesOffSet | How close to the projectile will the particles spawn |
particlesSpeed | How fast the particles will move |
redstoneColor (ONLY TYPE: REDSTONE) | |
blockType (ONLY TYPE: BLOCK_CRACK, BLOCK_DUST, BLOCK_MARKER) | What block the particle displays |
particleDensity | Density of the particles, useful when want a clean trail of your projectile |
- Example:
particles:
1:
particlesType: FLAME
particlesAmount: 10
particlesOffSet: 1
particlesSpeed: 2
2:
particlesType: REDSTONE
particlesAmount: 10
particlesOffSet: 0.2
particlesSpeed: 0.5
redstoneColor: GRAY
3:
particlesType: BLOCK_DUST
particlesAmount: 10
particlesOffSet: 1.0
particlesSpeed: 1.0
particlesDelay: 1
blockType: SPONGE
- How long will be the projectile's life in seconds
- Example:
despawnDelay: 10
- How strong the knockback of the projectile will inflict to its targets
- Equation:
Knockback strength x 3
= Amount of blocks the target gets knocked back- Whether the projectile disappears when it hits a block
- Options:
- true
- false
- Example:
removeWhenHitBlock: true
- All of the next information is restricted with the type of projectile.
- This brings you the ability to disguise a projectile with a item
- Projectiles available:
- EGG
- ENDER_PEARL
- SNOWBALL
Example:
visualItem: diamond_sword
visualItem is compatible with custom head and adding textures to that head

- Also visual item supports custom model data of the item.
customModelData: 37
- Whether the ARROW projectile will leave a trial of critical particles
- Options:
- true
- false
- Example:
critical: true
Only for the ARROW projectile
- How much damage will the arrow make
- Equation:
<Damage> x 3
= Arrow damage - Default: -1
- Example:
damage: 10.0
Don't use negative value, nothing will change.
- How many mobs will get hit in a single projectile before it dissapears
- Equation:
<PierceLevel> + 1
= Amount of mobs that will get hit- If value is set to -1, it will disappear after hitting 1 mob.
- Example:
pierceLevel: 4
- Active color in -> true allows the edition of Color
activeColor: true
- It is the color that the arrow will emit
color: AQUA
- Whether the arrow will emit noise
- Options:
- true
- false
- Example:
silent: true
- Whether the wither_skull is charged or not
- Options:
- true
- false
- Example:
charged: true
- Whether the fireball projectile will cause fire or not upon hitting something
- Options:
- true
- false
- Example:
incendiary: true
- There are some features that are not editable in game-yet
- Allow to enchant tridents.
enchantments:
enchantment1:
enchantment: unbreaking
level: 1
enchantment3:
enchantment: mending
level: 1
- Allow to edit the effects of the splash potion
potionEffects:
1:
potionEffectType: SPEED
duration: 20
amplifier: 2
2:
potionEffectType: INCREASE_DAMAGE
duration: 10
amplifier: 4
Last modified 2mo ago