Ssomar Plugins
Search
K

Item Conditions

For conditions that require numerical values, you can assign 2 conditions.
Example: "I want to create a condition that only activates if the value is greater than 50 but less than 250" So what you would type in the config will be 50 < CONDITION < 250
If a condition fails to be met, you can enable cancelEvent so if a specific condition isn't completed, cancelEvent will run. You can also customize the error message !
Example:
itemConditions:
ifDurability: '>600'
ifDurabilityMsg: '' #<- Here is where you will add the custom message.
ifDurabilityCancel: true

ifDurability

  • Description: Checks if the ei has the said durability.
  • Example:
itemConditions:
ifDurability: '>600'
ifDurabilityMsg: '' #<- Here is where you will add the custom message.
  • Example Situations:
    • If the value is <789, the activator will only activate if the item's durability is below 789
    • If the value is <1000, the activator will only activate if the item's durability is 1000 and below.
    • If the value is ==788, the activator will only activate if the item's durability is 788.
    • If the value is >989, the activator will only activate if the item's durability is above 989.
    • If the value is >=676, the activator will only activate if the item's durability is 676 and above.
  • Required: NO

ifUsage

  • Description: Checks if the item has the said usage remaining.
  • Example:
itemConditions:
ifUsage: '>5565'
ifUsageMsg: '' #<- Here is where you will add the custom message.
  • Example Situations:
    • If the value is <456, the activator will only activate if the item's usage remaining is below 456
    • If the value is <=234, the activator will only activate if the item's usage remaining is 234 and below.
    • If the value is ==16, the activator will only activate if the item's usage remaining is 16.
    • If the value is >6666, the activator will only activate if the item's usage remaining is above 6666.
    • If the value is >=78, the activator will only activate if the item's usage remaining is 78 and above.
  • Required: NO
  • Also it supports to work in intervals
itemConditions:
ifUsage: 4 < CONDITION <= 8
ifUsageMsg: '&4&l&o[ExecutableItems] &cThis item must have the valid usage
to active the activator: &6%activator% &cof this item!'
ifUsageCancel: false

ifHasEnchant

  • Description: Checks if the item has the whitelisted enchantment.
  • Example:
itemConditions:
ifHasEnchant:
- ARROW_FIRE:1
ifHasEnchantMsg: '' #<- Here is where you will add the custom message.
  • Example Situations:
    • If the EI item has the Flame enchantment and you have the condition in the example part, the activator activates
  • Required: NO

ifHasNotEnchant

  • Description: Checks if the item has the blacklisted enchantment.
  • Example:
itemConditions:
ifHasNotEnchant:
- ARROW_POWER:6
ifHasNotEnchantMsg: '' #<- Here is where you will add the custom message.
  • Example Situations:
    • If the EI item has the Power VI enchantment and you have the condition in the example part, the activator does not activate
  • Required: NO

ifCrossbowMustBeCharged - Not

  • Description: Checks if the item is a (not) charged crossbow.
  • Example:
itemConditions:
ifCrossbowMustBeCharged: true
ifCrossbowMustBeChargedMsg: '' #<- Here is where you will add the custom message.
ifCrossbowMustNotBeCharged: true
ifCrossbowMustNotBeChargedMsg: '' #<- Here is where you will add the custom
  • Example Situations:
    • If the EI item is a charged crossbow, the activator activates
  • Required: NO
  • More Info: You can edit the error message by adding this in the file: