Item Conditions
For conditions that require numerical values, you can assign 2 conditions.
Example: "I want to create a condition that only activates if the value is greater than 50 but less than 250"
So what you would type in the config will be
50 < CONDITION < 250
If a condition fails to be met, you can enable cancelEvent so if a specific condition isn't completed, cancelEvent will run. You can also customize the error message !
Example:
itemConditions:
ifDurability: '>600'
ifDurabilityMsg: '' #<- Here is where you will add the custom message.
ifDurabilityCancel: true
- Description: Checks if the ei has the said durability.
- Example:
itemConditions:
ifDurability: '>600'
ifDurabilityMsg: '' #<- Here is where you will add the custom message.
- Example Situations:
- If the value is
<789
, the activator will only activate if the item's durability is below 789 - If the value is
<1000
, the activator will only activate if the item's durability is 1000 and below. - If the value is
==788
, the activator will only activate if the item's durability is 788. - If the value is
>989
, the activator will only activate if the item's durability is above 989. - If the value is
>=676
, the activator will only activate if the item's durability is 676 and above.
- Required: NO
- Description: Checks if the item has the said usage remaining.
- Example:
itemConditions:
ifUsage: '>5565'
ifUsageMsg: '' #<- Here is where you will add the custom message.
- Example Situations:
- If the value is
<456
, the activator will only activate if the item's usage remaining is below 456 - If the value is
<=234
, the activator will only activate if the item's usage remaining is 234 and below. - If the value is
==16
, the activator will only activate if the item's usage remaining is 16. - If the value is
>6666
, the activator will only activate if the item's usage remaining is above 6666. - If the value is
>=78
, the activator will only activate if the item's usage remaining is 78 and above.
- Required: NO
- Also it supports to work in intervals
itemConditions:
ifUsage: 4 < CONDITION <= 8
ifUsageMsg: '&4&l&o[ExecutableItems] &cThis item must have the valid usage
to active the activator: &6%activator% &cof this item!'
ifUsageCancel: false
- Description: Checks if the item has the whitelisted enchantment.
- Example:
itemConditions:
ifHasEnchant:
- ARROW_FIRE:1
ifHasEnchantMsg: '' #<- Here is where you will add the custom message.
- Example Situations:
- If the EI item has the Flame enchantment and you have the condition in the example part, the activator activates
- Required: NO
- Description: Checks if the item has the blacklisted enchantment.
- Example:
itemConditions:
ifHasNotEnchant:
- ARROW_POWER:6
ifHasNotEnchantMsg: '' #<- Here is where you will add the custom message.
- Example Situations:
- If the EI item has the Power VI enchantment and you have the condition in the example part, the activator does not activate
- Required: NO
- Description: Checks if the item is a (not) charged crossbow.
- Example:
itemConditions:
ifCrossbowMustBeCharged: true
ifCrossbowMustBeChargedMsg: '' #<- Here is where you will add the custom message.
ifCrossbowMustNotBeCharged: true
ifCrossbowMustNotBeChargedMsg: '' #<- Here is where you will add the custom
- Example Situations:
- If the EI item is a charged crossbow, the activator activates
- Required: NO
- More Info: You can edit the error message by adding this in the file:
Last modified 1yr ago