Entity Conditions
For conditions that require numerical values, you can assign 2 conditions.
Example: "I want to create a condition that only activates if the value is greater than 50 but less than 250"
So what you would type in the config will be
50 < CONDITION < 250
If a condition fails to be met, you can enable cancelEvent so if a specific condition isn't completed, cancelEvent will run. You can also customize the error message !
Example:
entityConditions:
ifAdult: true
ifAdultMsg: "&cMy custom error message here"
ifAdultCancel: true
name: '&bMySword'
lore: []
material: DIAMOND_SWORD
headDBID: ''
glow: false
glowDrop: false
disableStack: false
keepItemOnDeath: false
give-first-join: false
give-slot: 0
usage: 0
usePerDay: -1
usageLimit: -1
disable-world: []
unbreakable: false
isSpecialProjectile: false
canBeUsedOnlyByTheOwner: false
storeItemInfos: false
config_3_5: 'true'
activators:
activator1:
activator: PLAYER_CLICK_ON_ENTITY
displayName: Activator name
usageModification: 0
usePerDay: -1
cancelEventIfMaxUsePerDay: false
autoUpdateItem: false
commands: []
silenceOutput: false
entityCommands: []
entity: []
cancelEventIfInvalidRequiredExecutableItems: false
detailedClick: RIGHT
cancelEvent: false
conditions:
entityConditions:
ifAdult: true
ifAdultMsg: '&cThen entity must be in the adult form'
- Description: Checks if the entity is in it's adult phase
- Example:
entityConditions:
ifAdult: false
ifAdultMsg: '' #<- Here is where you will add the custom message.
- Example Situations:
- If the sheep is in it's adult phase, the activator will activate.
- Required: NO (Default: false)
- Description: Checks if the entity is in it's baby phase
- Example:
entityConditions:
ifBaby: false
ifBabyMsg: '' #<- Here is where you will add the custom message.
- Example Situations:
- If the cow is in it's baby phase, the activator will activate.
- Required: NO (Default: false)
- Description: Checks if the entity is frozen (works for 1.18 and upper versions)
- Example:
entityConditions:
ifFrozen: true
ifFrozenMsg: 'ðe entity is frozen'
ifFrozenCancel: false
- Description: Checks if the entity has the glowing effect
- Example:
entityConditions:
ifGlowing: false
ifGlowingMsg: '' #<- Here is where you will add the custom message.
- Example Situations:
- If the entity is glowing, the activator will activate.
- Required: NO (Default: false)
- Description: Checks if the entity has AI
- Example:
entityConditions:
ifHasAI : false
ifHasAIMsg: '' #<- Here is where you will add the custom message.
- Description: Checks if the entity has the invulnerable attribute
- Example:
entityConditions:
ifInvulnerable: false
ifInvulnerableMsg: '' #<- Here is where you will add the custom message.
- Example Situations:
- If the villager is invulnerable, the activator will activate.
- Required: NO (Default: false)
- Description: Checks if the entity is named (for example when using a nametag in a mob)
- Example:
entityConditions:
ifNamed: true
ifNamedMsg: '&4&l&o[ExecutableItems] &cThe entity must be named to active the activator: &6%activator% &cof this item!'
- Description: Checks if the entity is on fire
- Example:
entityConditions:
ifOnFire: false
ifOnFireMsg: '' #<- Here is where you will add the custom message.
- Example Situations:
- If the villager is burning, the activator will activate
- Required: NO (Default: false)
- Description: Checks if the entity is charged
- Example:
entityConditions:
ifPowered: false
ifPoweredMsg: '' #<- Here is where you will add the custom message.
- Example Situations:
- If the creeper is charged, the activator will activate.
- Required: NO (Default: false)
- Description: Checks if the entity is tamed
- Example:
entityConditions:
ifTamed: true
ifTamedMsg: '&4&l&o[ExecutableItems] &cThe entity must be tamed to active the activator: &6%activator% &cof this item!'
- Description: Checks if the entity has the said health.
- Example:
entityConditions:
ifEntityHealth: <=15
ifEntityHealthMsg: '' #<- Here is where you will add the custom message.
- Example Situations:
- If the value is
<66
, the activator will only activate if the item's durability is below 66 - If the value is
<928
, the activator will only activate if the item's durability is 928 and below. - If the value is
==76
, the activator will only activate if the item's durability is 76. - If the value is
>123
, the activator will only activate if the item's durability is above 123. - If the value is
>=40000
, the activator will only activate if the item's durability is 40000 and above.
- Required: NO
- Description: Checks if the entity has (not) specifics tags
- Example:
entityConditions:
ifHasTag:
- Watame
- Okayu
ifHasTagMsg: '' #<- Here is where you will add the custom message.
ifNotHasTag:
- myBlacklistTag
ifNotHasTagMsg: '' #<- Here is where you will add the custom message.
- Required: NO
- Description: Checks if the entity is (not) standing on a block.
- Example:
entityConditions:
ifIsOnTheBlock:
- STONE
ifIsOnTheBlockMsg: '' #<- Here is where you will add the custom message.
ifIsNotOnTheBlock:
- BEDROCK
ifIsNotOnTheBlockMsg: '' #<- Here is where you will add the custom message.
- Example Situations:
- If the entity has stone under its feet, the activator will activate.
- As long as the entity is not more than 1 block higher from the block the player is standing at, the activator will activate
- Required: NO (Default: false)
- Description: Checks if the entity's name matches the listed names in the condition
- Example:
entityConditions:
ifName:
- Watame
- Okayu
ifNameMsg: '' #<- Here is where you will add the custom message.
- Example Situations:
- If the parrot is named, "John Cena", and the name "John Cena" is listed in the list of names in the ifName condition, the activator will activate.
- Required: NO
- Description: Checks if the entity type of the entity is not the same as the list of types listed in the condition.
- Example:
entityConditions:
ifNotEntityType:
- ZOMBIE
- SKELETON
- HUSK
ifNotEntityTypeMsg: '' #<- Here is where you will add the custom message.
- Example Situations:
- If the entity type of the entity you targeted is a cow and it's listed in the ifNotEntityType condition list, the activator will not activate.
- Required: NO
Last modified 6mo ago