(1)NonEI + (2)IsEI
Last updated
Last updated
For the explanation this information will be used
NonEI: An item that is not an ExecutableItem, it doesn't mean its vanilla, it can be whatever item with whatever nbt tag but it must not be an ExecutableItem
IsEI: An item that is a ExecutableItem, again, it doesn't matter if it has more nbt tag or less, it can be whatever but it must be an ExecutableItem.
(id): It refers to the position of the anvil
<item.(id)> It refers the item that is on the id position
This anvil placement will return on (3) the <item.1> but with the ExecutableItem ID of <item.2>.
Example:
There is an EI item - Material:FEATHER- ID:speedUpgrade - Loop activator that gives the player an effect of speed all the time its on the mainhand (slot:-1)
And we have a NonEI Diamond Sword
We can mix them on the Anvil placing the Diamond Sword on slot (1) and our custom EI Feather on slot (2) and it will return us the same <item.1> but with the ID of <item.2>
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