Entity health condition
I will explain this later, for now I'll leave the file, it requires math placeholder
name: '&eDefault name'
lore:
- '&b&oDefault lore'
material: STICK
glow: false
disableStack: false
keepItemOnDeath: false
canBeUsedOnlyByTheOwner: true
storeItemInfo: false
unbreakable: false
usage: 0
usageLimit: -1
cancelEventIfNoPerm: false
cancelEventIfNotOwner: false
disabledWorlds: []
recognitions: []
config_5: true
dropOptions:
glowDrop: false
glowDropColor: WHITE
displayNameDrop: false
hiders:
hideEnchantments: false
hideUnbreakable: false
hideAttributes: false
hidePotionEffects: false
hideUsage: false
hideDye: false
enchantments: {}
giveFirstJoin:
giveFirstJoin: false
giveFirstJoinAmount: 1
giveFirstJoinSlot: 0
restrictions: {}
variables: {}
activators:
activator0:
name: '&eActivator'
option: PLAYER_HIT_ENTITY
usageModification: 0
cancelEvent: false
noActivatorRunIfTheEventIsCancelled: false
silenceOutput: false
autoUpdateItem: false
updateName: true
updateLore: true
updateDurability: false
updateAttributes: false
updateEnchants: false
updateCustomModelData: false
cooldownOptions:
cooldown: 0
isCooldownInTicks: false
cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
displayCooldownMessage: true
cancelEventIfInCooldown: false
globalCooldownOptions:
cooldown: 0
isCooldownInTicks: false
cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
displayCooldownMessage: true
cancelEventIfInCooldown: false
otherEICooldowns: {}
requiredItems: {}
requiredExecutableItems: {}
detailedSlots:
- -1
commands:
- say LESS THAN 50
playerConditions: {}
worldConditions: {}
itemConditions: {}
customConditions: {}
placeholdersConditions:
plchCdt0:
type: PLAYER_NUMBER
comparator: SUPERIOR
part1: '%math_1_%entity_max_health%*0.5%'
part2: '%entity_health%'
cancelEventIfNotValid: false
messageIfNotValid: '&CNOT LESS 50% -> &f%entity_health%'
messageIfNotValidForTarget: ''
detailedEntities: []
entityCommands: []
entityConditions: {}
variablesModification: {}
attributes: {}
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