⚡ ExecutableEvents API
Entry point: com.ssomar.score.api.executableevents.ExecutableEventsAPI
ExecutableEventsManagerInterface manager = ExecutableEventsAPI.getExecutableEventsManager();
Configurations
Optional<? extends ExecutableEventInterface> eeOpt = manager.getExecutableEvent("my_event");
List<String> ids = manager.getExecutableEventIdsList();
List<? extends ExecutableEventInterface> all = manager.getAllExecutableEvents();
// ExecutableEvents are organized in folders
List<String> folders = manager.getFoldersNames();
List<? extends ExecutableEventInterface> ofFolder = manager.getExecutableEventsOfFolder("dungeons");
Events
| Event | Cancellable | Fired when |
|---|---|---|
ExecutableEventActivateEvent | ✅ | an activator of an EE is triggered, before its conditions run |
ExecutableEventsPostLoadEvent | — | all EE configurations are loaded |
@EventHandler
public void onActivate(ExecutableEventActivateEvent e) {
// e.getPlayer() may be null — EE activators can be world/server bound
// e.getExecutableEventId(), e.getActivatorId(), e.getSourceEvent()
if ("maintenance_zone".equals(e.getExecutableEventId())) {
e.setCancelled(true);
}
}
info
ExecutableEventActivateEvent is thread-aware: it is fired as an async event when the activator runs off the main thread. Do not access world state from the listener without checking e.isAsynchronous().