🧮 Score Variables

Since SCore variable placeholders are supported by PlaceholderAPI, you can use the SCore variables like this:

%math_{score_variables_userLevel}*10%

Score (Global variables)

Score has a integration of variables where you can store strings/numbers in variables in a global way or per player, they aren't integrated in EI or EB, but they are integrated as commands (so they can be used in combination with EI / EB)

They are stored in plugins/Score/variables

Types of Score variables

TypeExplanation

GLOBAL

Variable stored in a global way, that means, if this variable is parsed with one player it will get the same value as it would be parsed with another player.

PLAYER

Variable stored for each player, that means, the value is different per player, so parsing this variable with one player can have a different value with another player

Variables modification

TypeExplanation

SET

You set a static value to the variable

MODIFICATION

You modify the variable (useful for INT variables, to add value to a integer value, or to substract a certain value)

Variables tools

  • /score variables list

  • /score variables info {var_name} [player]

  • /score variables-create {var_name}

  • /score variables-delete {var_name}

  • /score variables

  • /score variables clear {typeofvariable} {nameofvariable} [player]

/score variables <typeofmodification> <typeofvariable> <nameofvariable> <value> [player]

  • Examples:

    • GLOBAL Variables:

      • /score variables SET GLOBAL thisisthenameofthevariable 100

        • /score variables MODIFICATION GLOBAL thisisthenameofthevariable 100

    • PLAYER Variables

      • /score variables SET PLAYER myvariable -50 Ssomar

        • /score variables MODIFICATION PLAYER myvariable -50 Ssomar

Variables placeholders

This requires PlaceholderAPI.

  • %score_variables_<var_name>%

  • %score_variables_<var_name>_int%

Name of the variables can't have underscores -> "

If you want to set a variable a value with spaces, such as value: "This is my variable", we suggest you to:

1) Don't use spaces, just write "_" instead of " " so the variable name would be "This_is_my_variable"

2) If you really need the spaces you can use the Formatter extension of PlaceholderAPI to remove certain letters, for example:

%formatter_text_replace_*_ _{score_variables_ThisIsTheNameOfMyVariable}%

Normally %score_variables_ThisIsTheNameOfMyVariable% would return HELLO_THERE, but with the Formatter placeholder the result is HELLO THERE .

Variable-List

This is a type of variable that is quite complex and have its own features, that's why it is separated, let's explain it

  • Create a variable

    • /score variables-create ThisIsTheNameOfMyVariable

  • Add values into the list

    • /score variables list-add PLAYER ThisIsTheNameOfMyVariable TEXT1 Ssomar

    • /score variables list-add PLAYER ThisIsTheNameOfMyVariable TEXT2 Ssomar

  • To specify a place to add the value into the list use index feature

    • /score variables list-add PLAYER ThisIsTheNameOfMyVariable TEXT3 Ssomar index:0

  • To see the modification

    • /score variables info ThisIsTheNameOfMyVariable

  • Removing values:

    • Remove the last value

      • /score variables list-remove PLAYER ThisIsTheNameOfMyVariable Ssomar

    • Remove a specific index

      • /score variables list-remove PLAYER ThisIsTheNameOfMyVariable Ssomar index:0

    • Remove a specific value

      • /score variables list-remove PLAYER ThisIsTheNameOfMyVariable Ssomar value:Test

Variable-list also work with GLOBAL variables, but you would need to change instead of PLAYER -> GLOBAL and remove the player in the command

Variable-List Placeholders

Placeholder

%score_variables_<variable-name>_<index>%

Return the value at the specific index of the list

%score_variables_<variable-name>%

returns all the elements of the list

%score_variables-contains_<variable-name>_<value>%

Boolean to see if the list contains a value (true or false)

%score_variables-size_<variable-name>%

Returns the size of the list

What you can do with this feature -> Item created by Ssomar

Terminator RIGHT CLICK to select entities SHIFT+RIGHT CLICK to explode them
name: '&6&l>> &7Terminator stick &6&l<<'
lore:
- '&7Select entites by right'
- '&7clicking on them !'
- '&eLimit: &63 entities'
- '&e'
- '&7Then shift + right click'
- '&7to make them explode !'
material: STICK
glow: false
disableStack: false
keepItemOnDeath: false
canBeUsedOnlyByTheOwner: false
storeItemInfo: false
unbreakable: false
usage: 1
usageLimit: -1
cancelEventIfNoPerm: false
cancelEventIfNotOwner: false
disabledWorlds: []
recognitions: []
config_5: true
config_update: true
dropOptions:
  glowDrop: false
  glowDropColor: WHITE
  displayNameDrop: false
hiders:
  hideEnchantments: false
  hideUnbreakable: false
  hideAttributes: false
  hidePotionEffects: false
  hideUsage: true
  hideDye: false
enchantments: {}
giveFirstJoin:
  giveFirstJoin: false
  giveFirstJoinAmount: 1
  giveFirstJoinSlot: 0
restrictions: {}
variables: {}
activators:
  activator0:
    name: '&eActivator'
    option: PLAYER_RIGHT_CLICK
    typeTarget: NO_TYPE_TARGET
    usageModification: 0
    cancelEvent: false
    noActivatorRunIfTheEventIsCancelled: false
    silenceOutput: false
    autoUpdateItem: false
    updateName: true
    updateLore: true
    updateDurability: false
    updateAttributes: false
    updateEnchants: false
    updateCustomModelData: false
    cooldownOptions:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    globalCooldownOptions:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    otherEICooldowns: {}
    requiredItems: {}
    requiredExecutableItems: {}
    detailedSlots:
    - -1
    commands:
    - SWING_MAIN_HAND
    - LAUNCH DEFAULT_INVISIBLE_ARROW_NO_GRAVITY_SPEED
    playerConditions: {}
    worldConditions: {}
    itemConditions: {}
    customConditions: {}
    placeholdersConditions: {}
    variablesModification: {}
  activator5:
    name: '&eActivator'
    option: PROJECTILE_HIT_ENTITY
    usageModification: 0
    cancelEvent: false
    noActivatorRunIfTheEventIsCancelled: false
    silenceOutput: false
    autoUpdateItem: false
    updateName: true
    updateLore: true
    updateDurability: false
    updateAttributes: false
    updateEnchants: false
    updateCustomModelData: false
    cooldownOptions:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    globalCooldownOptions:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    otherEICooldowns: {}
    requiredItems: {}
    requiredExecutableItems: {}
    detailedSlots:
    - -1
    commands:
    - 'SENDMESSAGE &7You &cunselected &7the entity: &e%entity_name%'
    - score variables list-remove player myList %player% value:%entity_uuid%
    playerConditions: {}
    worldConditions: {}
    itemConditions: {}
    customConditions: {}
    placeholdersConditions:
      plchCdt0:
        type: PLAYER_STRING
        comparator: EQUALS
        part1: '%score_variables-contains_myList_%entity_uuid%%'
        part2: 'true'
        cancelEventIfNotValid: false
        messageIfNotValid: ''
        messageIfNotValidForTarget: ''
    detailedEntities: []
    entityCommands: []
    entityConditions: {}
    variablesModification: {}
  activator2:
    name: '&eActivator'
    option: PLAYER_LEFT_CLICK
    typeTarget: NO_TYPE_TARGET
    usageModification: 0
    cancelEvent: false
    noActivatorRunIfTheEventIsCancelled: false
    silenceOutput: false
    autoUpdateItem: false
    updateName: true
    updateLore: true
    updateDurability: false
    updateAttributes: false
    updateEnchants: false
    updateCustomModelData: false
    cooldownOptions:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    globalCooldownOptions:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    otherEICooldowns: {}
    requiredItems: {}
    requiredExecutableItems: {}
    detailedSlots:
    - -1
    commands:
    - execute at %score_variables_myList_0% run summon minecraft:tnt ~ ~ ~
    - execute at %score_variables_myList_1% run summon minecraft:tnt ~ ~ ~
    - execute at %score_variables_myList_2% run summon minecraft:tnt ~ ~ ~
    - score variables clear player myList %player%
    - SENDMESSAGE &7Then it's just a big &eBOOOOOM &7but you can do many other things
      let's talk your imagination
    playerConditions:
      ifSneaking: true
      ifSneakingMsg: ''
    worldConditions: {}
    itemConditions: {}
    customConditions: {}
    placeholdersConditions: {}
    variablesModification: {}
  activator1:
    name: '&eActivator'
    option: PROJECTILE_HIT_ENTITY
    usageModification: 0
    cancelEvent: false
    noActivatorRunIfTheEventIsCancelled: false
    silenceOutput: false
    autoUpdateItem: false
    updateName: true
    updateLore: true
    updateDurability: false
    updateAttributes: false
    updateEnchants: false
    updateCustomModelData: false
    cooldownOptions:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    globalCooldownOptions:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    otherEICooldowns: {}
    requiredItems: {}
    requiredExecutableItems: {}
    detailedSlots:
    - -1
    commands:
    - 'SENDMESSAGE &7You &aselected &7the entity: &e%entity_name%'
    - score variables list-add player myList %entity_uuid% %player%
    playerConditions: {}
    worldConditions: {}
    itemConditions: {}
    customConditions: {}
    placeholdersConditions:
      plchCdt0:
        type: PLAYER_STRING
        comparator: EQUALS
        part1: '%score_variables-contains_myList_%entity_uuid%%'
        part2: 'false'
        cancelEventIfNotValid: false
        messageIfNotValid: ''
        messageIfNotValidForTarget: ''
      plchCdt1:
        type: PLAYER_NUMBER
        comparator: INFERIOR
        part1: '%score_variables-size_myList%'
        part2: '3'
        cancelEventIfNotValid: false
        messageIfNotValid: '&4&l>> &7&oYou can''t select more than 3 entities'
        messageIfNotValidForTarget: ''
    detailedEntities: []
    entityCommands: []
    entityConditions: {}
    variablesModification: {}
  activator3:
    name: cancelProjectileSelection
    option: PROJECTILE_HIT_ENTITY
    usageModification: 0
    cancelEvent: true
    noActivatorRunIfTheEventIsCancelled: false
    silenceOutput: false
    autoUpdateItem: false
    updateName: true
    updateLore: true
    updateDurability: false
    updateAttributes: false
    updateEnchants: false
    updateCustomModelData: false
    cooldownOptions:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    globalCooldownOptions:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    otherEICooldowns: {}
    requiredItems: {}
    requiredExecutableItems: {}
    detailedSlots:
    - -1
    commands: []
    playerConditions: {}
    worldConditions: {}
    itemConditions: {}
    customConditions: {}
    placeholdersConditions: {}
    detailedEntities: []
    entityCommands: []
    entityConditions: {}
    variablesModification: {}
attributes: {}

ExecutableItems (Item variables)

ExecutableItems has a integration of variables where you can store strings/numbers/list in variables inside the item. With them you can create multiple mechanics in your items.

There are ways to change the variable outside the item, using this methods:

Modify a variable

  • VIA CONSOLE

    • Command:

      • /ei console-modification {set/modification} variable {player} {slot} {variableName} {value}

  • VIA on game

    • Command:

      • /ei modification {set/modification} variable {slot} {variableName} {value}

To check the placeholders of "Internal item variables" check it here

📚Placeholders

ExecutableBlocks (Block variables)

ExecutableBlocks has a integration of variables where you can store strings/numbers/list in variables inside the block. With them you can create multiple mechanics in your blocks.

To check the placeholders of "Internal item/block variables" check it here

📚Placeholders

Last updated